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OpenPBR Surface - Arnold for Maya

Further Reading
See OpenPBR Surface in the Arnold User Guide for the full shader documentation.

OpenPBR is a digital material model designed in collaboration with the teams at Adobe and Autodesk, under the guidance of the MaterialX Technical Steering Committee. OpenPBR is a step towards more convergence in the industry and more efficient workflows for 3D content creators. It is a physically based surface model based on Autodesk Standard Surface and Adobe Standard Material and is therefore an evolution of two production-proven models.

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