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Standard Hair - Arnold for Maya

Further Reading
See Standard Hair in the Arnold User Guide for the full shader documentation.

Standard_hair is a physically-based shader to render hair and fur, based on the d'Eon model for specular and Zinke model for diffuse.

  • Implicit UVs on curves (root-to-tip) can be enabled in the Ramp.
  • UVs are supported in "XGen splines". This is an XGen shape (available in Maya 2017), found under Generate->Create interactive groom splines.
Note:

The following examples are also available as presets within the standard_hair attribute editor in Maya.

Note:

The standard_hair shader supports ID AOVs. These are useful for creating mattes for compositing.

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