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Cell Noise - Arnold for Maya

Further Reading
See Cell Noise in the Arnold User Guide for the full shader documentation.

A cell noise pattern generator with options that can be used as an input to several other shader nodes to produce various effects. This is useful for creating many real-world patterns e.g. marble, granite, leather, etc.

Note:

Tutorials that use cell_noise can be found here and here.

cell_noise -> UV_Coords of stone texture (aiImage ). Scene file here.

Caustic effect simulated using cell_noise -> gobo

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