Cell Noise - Arnold for Maya
Further Reading |
---|
See Cell Noise in the Arnold User Guide for the full shader documentation. |
A cell noise pattern generator with options that can be used as an input to several other shader nodes to produce various effects. This is useful for creating many real-world patterns e.g. marble, granite, leather, etc.
cell_noise -> UV_Coords of stone texture (aiImage ). Scene file here.
Caustic effect simulated using cell_noise -> gobo