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Layer RGBA - Arnold for Maya

Further Reading
See Layer RGBA in the Arnold User Guide for the full shader documentation.

The layer_rgba shader can be used to linearly layer up to eight shaders together, enabling you to create complex shading effects. Layers are applied in order (bottom to top) according to a blending mode specified in the operation. The layer alpha can optionally be a separate input. A use for this shader could include adding text to an image for example.

Example of layer_rgba shader used to layer a graffiti texture onto a brick texture

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