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    • Arnold User Guide
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            • Displacement Tutorials
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            • Combining Normal and Bump Maps
            • Depth, Dust, and Position Procedural Masks
            • Flakes Example
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            • Marble Shading
            • Motion Graphic Effect Using Color Shaders
            • Noise Patterns
            • Refractive Caustics using an Emissive Shader
            • Remap an Image Using UV Coords
            • Rim Shader
            • Shading a Globe
            • Shading a Rose
            • Specular BRDF (Bidirectional Reflectance Distribution Function)
            • Using the Barndoor Light Filter (AiBarndoor)
            • Water Bottle
            • Wear and Tear with the Curvature Shader
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    Shading - Arnold for Maya

    Tutorials related to shading in MtoA can be found on these pages.

    Many of the scene files provided with these tutorials can also be found on the learning scenes page.

    Pages in this section
    • Displacement Tutorials
    • Toon Tutorials
    • User Data Tutorials
    • Anisotropic Brushed Metal
    • Color Correcting Donut Sprinkles
    • Combining Normal and Bump Maps
    • Depth, Dust, and Position Procedural Masks
    • Flakes Example
    • Incandescent Metal Material
    • Iridescent Soap Bubble Shader
    • Marble Shading
    • Motion Graphic Effect Using Color Shaders
    • Noise Patterns
    • Refractive Caustics using an Emissive Shader
    • Remap an Image Using UV Coords
    • Rim Shader
    • Shading a Globe
    • Shading a Rose
    • Specular BRDF (Bidirectional Reflectance Distribution Function)
    • Using the Barndoor Light Filter (AiBarndoor)
    • Water Bottle
    • Wear and Tear with the Curvature Shader
    Parent page: Tutorials

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