Distance - Arnold for Maya
Further Reading |
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See Utility Shaders in the Arnold User Guide for the full shader documentation. |
The distance shader uses sample rays to estimate the distance from the shading point to the nearest surface. This distance is mapped to a color linear gradient from near_color to far_color. You can use trace sets to include or exclude objects from the distance measurement.
A scene file that demonstrates the distance shader can be found here.
Scene files that demonstrates distance.out_direction can be found here.
distance.out_directionX -> flat.colorR