Opaque - Arnold User Guide
Note:
As of Arnold 5.3, this flag is set automatically by changing the opacity or transmission on a material.
Determines whether the object is considered opaque (transparent). By default, Arnold built-in shaders set the opaque
flag automatically, based on whether or not the shader settings would require disabling the opaque
flag on the object to render correctly. For example, it's no longer necessary to manually disable the opaque
flag to get transparent shadows for a glass shader.
Exceptions are curves
and points
when min_pixel_width
is in use, and OSL shaders.
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Enabled | Disabled |
More information about transmission and opacity can be found here.