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Skin - Arnold User Guide

This shader is considered deprecated and will be removed in a future release. You should use the standard_surface shader instead.

The skin shader node is provided to give an easy to use generic skin shader.

The parameters are presented in several different groups:

Skin Layers

Sheen Layer Specular Shallow Scatter Mid Scatter Deep Scatter

As you can see, the shader is broken up into different SSS layers ('Shallow Scatter', 'Mid Scatter' and 'Deep Scatter'), each one with its own scattering radius, color, and weighting factor. There are also two separate specular/reflection layers.

Note:

To render Skin (SSS) across multiple objects you must use SSS Set Name.

Presets

The Skin shader can also be used to create a wide variety of materials such as wax, clay, marble, milk and plastics. Below are some more examples of different materials that can also be achieved with the Skin shader using different presets.

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