Mesh Light - Arnold User Guide
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Torus shapes converted to mesh light. Model (left) kindly provided by Lee Perry Smith.
In situations where conventional light shapes will not suffice, mesh lights are more suitable. The mesh light can be used to create interesting lighting effects that would not be possible any other way. For example, effects such as neon lighting or a car light motion trail effect can be achieved more easily with mesh lights.
Geometry converted to mesh light
The current limitations when using a mesh light are:
- Mesh light ignores smoothing on poly objects.
- NURBS surfaces do not currently work with mesh light.
Mesh Attributes
You may need to increase the number of Subdivision Iterations for the mesh light if the color texture is clearly visible in specular reflections. For example, this may be evident in a scene where a TV screen is reflected in a glass window.
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4 | 5 | 6 |
Mesh Light vs Emission
The example below is a comparison between a Mesh Light and a surface that has a Standard Surface shader assigned to it with a high Emission value.
You can see that even with Diffuse Samples = 16, the Emission is noisier than a Mesh Light with Diffuse samples = 2.
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Emission, diffuse samples = 2, Time = 0:08.44 | Emission, diffuse samples = 16, Time = 5:36.86 | Mesh light, diffuse samples = 2, Time = 0:09.24 |
Below is another comparison test between a mesh light (left image), and a sphere with a highly emissive Standard Surface shader assigned to it (right image). As you can see in the mesh light image, light is bounced around the scene, whereas there is no bounced light in the emissive sphere render. This is because the rays from the Mesh Light work in conjunction with the Diffuse rays, whereas, only the primary rays are considered when using Emission only. Even with 6 Diffuse samples, the render using Emission only contains far more noise.
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4 mesh light samples - clean render | 6 diffuse samples - noisy with no bounced light |
In the example below, Diffuse samples have been increased to ten to get a clean result using only emission in the scene. With a Mesh Light, the scene only requires three Diffuse Samples.
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Emission - samples: 7.10.3.2 | Mesh light - samples: 7.3.3.2 (4 light samples). Quicker to render. |