4.1.3.5 - Arnold User Guide
Milestone 4.1.3
April 10, 2014
Enhancements
- Faster AiPerlin4 : The 4-dimensional Perlin noise function AiPerlin4() is now about 1.5x faster. (#3777)
- Faster bump3d : The bump3d shader now makes 25% fewer shader evaluations, which can reduce render times specially when using expensive procedural maps. (#3804)
- Faster lights : Non-motion blurred lights are now a few percent faster to render, specially in scenes with many lights. (#3791, #3792)
- Reduced per-object memory overhead : Ray accel structs now consume a few hundred KBs less memory, which can add up to hundreds of MBs saved in scenes with thousands of objects. We also lowered peak memory used in certain situations. (#3772, #3778, #3783)
- overlay_mode in utility shader : We have added a new overlay_mode parameter to the utility shader which allows you do overlay wireframe on top of the regular color and shading modes. This can be set in the kick command-line with the -om command. (#3800)
Incompatible changes
- Behavior of standard.specular_rotation changed : The specular_rotation parameter in the standard shader will now continuously rotate in the same direction when provided values outside of the [0,1] range instead of switching direction. (#3786)
- objwire utility mode removed : With the new overlay_mode, the objwire color mode in the utility shader is now redundant. The same result can be achieved with -cm obj -om polywire. (#3800)
- Hardcoded name of options node : The name attribute of the options node is now hardcoded to the string "options" and cannot be redefined. Calls toAiNodeSetStr(AiUniverseGetOptions(),"name","foo") will not have any effect. (#3817)
- Removed shader_timing_stats : The global option shader_timing_stats which was used to report fine-grained timings of certain shading operations has been removed. The accompanying diagnostics AOV "texturetime" has also been removed. This both removes a bit of overhead and simplifies the internal logic. (#3818)
Bug fixes
Ticket |
Summary |
Component |
Owner |
Priority |
Version |
Created |
#3781 |
peak memory not properly captured |
arnold |
thiago |
major |
4.1 |
4 months |
#3782 |
corrupted render region output in the X11 kick driver |
kick |
ramon |
major |
4.1 |
4 months |
#3784 |
AiShaderGlobalsGetTriangle crashes with displacement in free mode |
arnold |
ramon |
major |
4.1 |
4 months |
#3785 |
AiRadiance texture coordinates |
arnold |
ramon |
major |
4.1 |
4 months |
#3786 |
specular_rotation parameter in standard shader misbehaving outside of [0,1] range |
arnold |
alan |
major |
4.1 |
4 months |
#3788 |
NaNs with light_blocker |
arnold |
ramon |
major |
4.1 |
4 months |
#3789 |
crash in bump3d used in object space |
arnold |
ramon |
major |
4.1 |
4 months |
#3798 |
static non-invertible matrix transform crashes |
arnold |
thiago |
major |
4.1 |
4 months |
#3803 |
curved motion blur not numerically precise |
arnold |
thiago |
major |
4.1 |
4 months |
#3806 |
fast_exp symbol is stripped from os x opt build |
arnold |
thiago |
major |
4.1 |
4 months |
#3809 |
matrix-transformed cylinder and disk lights broken with 1 motion key |
arnold |
alan |
major |
4.1 |
4 months |
#3810 |
Memory leak in AiNodeEntryInstall |
arnold |
angel |
major |
4.1 |
4 months |
#3811 |
AiNoise reports warning when using distortion |
arnold |
thiago |
major |
4.1 |
4 months |
#3812 |
Don't compute importance tables for disabled lights |
arnold |
mike |
major |
4.1 |
4 months |
#3816 |
Crash when interrupting render during BVH build with more than 2 motion keys |
arnold |
mike |
major |
4.1 |
4 months |
#3817 |
hardcode options node's name to "options" |
arnold |
marcos |
major |
4.1 |
4 months |
#3799 |
Memory leak on NURBS node |
arnold |
angel |
minor |
4.1 |
4 months |
Ticket |
Summary |
Keywords |
Component |
Owner |
Priority |
Milestone |
#3370 |
broken motion_vector AOV in objects with deform keys and ignore_motion_blur |
4.1.3.1 |
arnold |
thiago |
major |
4.1.4 |
#3825 |
Missing referenced disp shader causes mesh to disappear |
4.1.3.1 |
arnold |
mike |
major |
4.1.4 |
#3830 |
ignore_motion_blur not removing extra keys |
4.1.3.1 |
arnold |
thiago |
major |
4.1.4 |
Ticket |
Summary |
Keywords |
Component |
Owner |
Priority |
Milestone |
#3840 |
curved motion blur is sometimes using a slightly off rotation |
4.1.3.2 |
arnold |
thiago |
major |
4.1.4 |
#3841 |
linking quad_light.color to a shader not working with multiple lights |
4.1.3.2 |
arnold |
angel |
major |
4.1.4 |
Ticket |
Summary |
Keywords |
Component |
Owner |
Priority |
Milestone |
#3866 |
crash with multiple texture-mapped quad area lights |
4.1.3.3 |
arnold |
angel |
critical |
4.1.4 |
#3766 |
Deep EXR driver is missing a ZBack channel for Nuke compatibility |
MPC DWA 4.1.3.3 |
arnold |
ramon |
major |
4.1.4 |
#3854 |
Deep EXR crash when defining data tolerances but no data channels |
4.1.3.3 |
arnold |
ramon |
major |
4.1.4 |
#3863 |
Light filters incorrectly modify surface UVs |
4.1.3.3 |
arnold |
ramon |
major |
4.1.4 |
Ticket |
Summary |
Keywords |
Component |
Owner |
Priority |
Milestone |
#3987 |
AiHairDirectDiffuseCache() non-deterministic |
framestore 4.1.3.4 |
arnold |
alan |
critical |
4.1.4 |
Ticket |
Summary |
Keywords |
Component |
Owner |
Priority |
Milestone |
#4057 |
out-of-range error in spotlight when using duplicate keys |
4.1.3.5 |
arnold |
thiago |
major |
4.1.4 |