5.4.0.1 - Arnold User Guide
17 Sep 2019
This is a bugfix release, for a full list of features see the Arnold 5.4.0.0 release notes .
Bug fixes
- #8714 Allow up to 4 billion elements in an AtArray, regardless of number of keys
- #8720 .ass file crashes and errors with extremely large AtArrays
- #8644 Crash when deleting an alembic node that includes an ass file containing a shader.
- #8727 Ensure the correct types are set when exporting MaterialX look-dev
- #7882 [GPU] Add support for camera and screen transform space in space_transform shader
- #8758 [GPU] Discrepancy when using tscale on the image node
- #8697 [GPU] Incorrect output with Optix denoiser with region rendering
- #8715 [GPU] Incorrect texture coordinates on curves
- #8668 [GPU] Negative subsurface_color causes artifacts
- #8679 [GPU] OSL GPU: Support OSL plugin shaders
- #8107 [GPU] shadow precision issue with object and mesh light far away from origin
- #8746 [GPU] Support user defined tangents and bitangents
- #8745 [GPU] Support uvsets in ramp shaders
- #8652 gracefully handle AiEnd without AiRenderEnd()
- #8685 Improve ginstance selection matching
- #8620 Occlusion through light blockers don't affect standard_hair
- #8718 Out of memory error when building BVH with many objects
- #8730 Potential data race in RenderSession::renderAsync
- #8707 Slow node initialization of forward referenced nodes
- #8719 Some error messages on Windows do not output integer values higher than 4 billion
- #7835 Windows crash if there are more than about 170M points