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Environment - Arnold User Guide

These settings provide control over the background and atmosphere (Fog or Atmosphere_Volume).

Atmosphere

There are two types of atmosphere in Arnold, Fog, and Atmosphere Volume. Fog simulates the effect of light scattering, which causes more distant objects to appear lower in contrast, especially in outdoor environments. Atmosphere Volume simulates light scattered by a thin, uniform atmosphere. It produces shafts of light and volumetric shadows cast from geometric objects.

Note:

It is not possible to render both Fog and Atmosphere Volume in the same scene.

Background

Use this setting to create a Background shader. 

Important:

Background is considered deprecated and will be removed in a future release.

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