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Environment - Arnold User Guide

These settings provide control over the background and atmosphere (Fog or Atmosphere_Volume).

Atmosphere

There are two types of atmosphere in Arnold: Fog, and Atmosphere Volume. Fog simulates the effect of light scattering, which causes more distant objects to appear lower in contrast, especially in outdoor environments. Atmosphere Volume simulates light scattered by a thin, uniform atmosphere. It produces shafts of light and volumetric shadows cast from geometric objects.

Note:

It is not possible to render both Fog and Atmosphere Volume in the same scene.

Background

Use this setting to create a Background shader. 

Important:

Background is considered deprecated and will be removed in a future release.

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