3.2.2.0 - Arnold User Guide
Milestone 3.2.2
Enhancements
Reflection/refraction exit colors in standard shader: It is now possible to specify an exit color other than black for reflection or refraction rays that reach their respective maximum depth. Four new parameters have been added: (trac#1801)
% kick -info standard | grep exit RGB reflection_exit_color 0, 0, 0 BOOL reflection_exit_use_environment false RGB refraction_exit_color 0, 0, 0 BOOL refraction_exit_use_environment false
Configurable AOV names in standard shader: You can now change the AOV name strings in case the default values are not appropiate. This is controled by eight new string parameters: (trac#1804)
% kick -info standard | grep aov STRING aov_direct_diffuse direct_diffuse STRING aov_direct_specular direct_specular STRING aov_emission emission STRING aov_indirect_diffuse indirect_diffuse STRING aov_indirect_specular indirect_specular STRING aov_reflection reflection STRING aov_refraction refraction STRING aov_sss sss
Bug fixes
#1802 | standard shader: remap range of diffuse_roughness to [0,1] |
#1803 | gobo rotation should be motion-blurred |