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    Texture Shaders - Arnold User Guide

    Textures (image or procedural texture) can be used in a shader network of a mesh surface, as a displacement, bump or normal map, etc. An environment shader (like sky) allows you to define the scene background.

    Pages in this section
    • Image
    • Cell Noise
    • Checkerboard
    • Flakes
    • Layer Float
    • Layer RGBA
    • Noise
    • Physical Sky
    • Ramp
    • Triplanar
    Parent page: Shading

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