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    • Arnold User Guide
      • Arnold User Guide
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    Shading - Arnold User Guide

    Below is a list of all of the available shaders in Arnold.

    ambient occlusion atmosphere volume car paint cell noise checkerboard
    clip geo curvature flakes flat fog
    hair image lambert layer matte
    mix noise openpbr surface passthrough ray switch
    shadow matte standard surface standard volume thin film toon
    triplanar two-sided utility volume wireframe
    Pages in this section
    • AOV Read and AOV Write Shaders
    • Color
    • Displacement
    • Math Shaders
    • Matrix Shaders
    • Surface
    • Texture Shaders
    • Utility Shaders node
    • Volume Shaders node
    • OSL Shaders
    • User Data shaders
    • Cryptomatte Shader
    • Conversion Shaders
    • Shader Data Type Conversions
    • Third Party Plugins
    • Legacy Shaders

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