Weight
Controls the amount of emitted light. It can create noise, especially if the source of indirect illumination is very small (e.g. light bulb geometry).
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0(default) | 0.5 | 0.8 |
Note:
Note that a Mesh Light may work better in a situation where you need an object to emit light that casts realistic ray-traced shadows.
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bulb with emissive shader assigned to it | without emission |
Tip:
Increasing the number of Diffuse Samples will help to reduce any noise in dark, indirectly lit areas of a scene when using emission.
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diffuse samples: 2 | diffuse samples: 6 |
Color
The emitted light color.
Texture map representing hot lava connected to emission color