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Toon hue saturation tone-mapping (Arnold 7.3.2.0)

You can now drive the hue and saturation of tonemapping in the toon shader through a set of four new parameters that complement the existing value-based tonemapping parameters.

Documentation

  • Toon tone-mapping: You can now drive the hue and saturation of tonemapping in the toon shader through a set of four new parameters that complement the existing value-based tonemapping parameters. The connected shader's U coordinate drives direct light hue and the V coordinate drives saturation, which enables textures to map the toon shader's response to colored lighting (Note: make sure to set the image's wrapping mode to clamp and filter to closest for best results) (ARNOLD-10687). These toon parameters include:

  • edge_tonemap_hue_saturation

  • silhouette_tonemap_hue_saturation

  • base_tonemap_hue_saturation

  • specular_tonemap_hue_saturation

Various saturated color images -> tonemap_hue_saturation

Below are variatons of the color palettes used for the tonemap_hue_saturation. In theory, any image could be used here as long as it has some suitable saturated colors.

image -> base_tonemap_hue_saturation (first image has no base_tonemap_hue_saturation).

Note:

To learn more about the toon shader, click here.

Release Information

Version:

7.3.2

Release Date:

22 May 2024

Release Notes

Review the release notes here.

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