When you attach an Atomize node to a surface or geometry in Action, the object becomes a configurable point cloud. Pixels at each vertex of the surface or geometry become square or round points. The Atomize points always face the camera, and are displayed at the same size regardless of the distance from the camera. Atomize points inherit any properties of the parent object, as well as any attached maps (such as transparency, blend modes, and colours).
Depending on the vertex resolution of the parent surface or geometry, the Atomize result can become quite detailed (more vertices equals more points), allowing you to creatively incorporate point clouds into your Action compositions.
![]() Teapot Geometry with Diffuse Map |
![]() Teapot with Atomize applied |