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Flame Family Feature Differentiation

This guide includes descriptions of all features in the Flame Family products. Use the tables below to compare features between Flame, Flare, and Flame Assist.

Main Workspace Tabs

Tab Flame Flare Flame Assist
MediaHub tab
Conform tab
Timeline tab
Effects tab
Batch tab
Tools tab

Viewing Panel

View Flame Flare Flame Assist
Freeform
Freeform Contextual Menu
Desktop Reels
Player
Fullscreen Player
360 VR
Source-Sequence
Triptych
Trim View
RAM Play

Media Panel

Section Flame Flare Flame Assist
Desktop
Libraries
Shared Libraries
List View
Tiles View
Dual View
Multi Monitor

Player

Viewport Flame Flare Flame Assist
Colour Sampler
Markers View
Scopes View
VR 360 View
Modify Numeric Fields while playing
Custom Range

Tools Tab

Tool Flame Flare Flame Assist
2D Transform
Action
Audio Mixdown
Audio Tone
Auto Matte
Auto Stabilize
Average
Blur
Bump Displace
Burn-in Letterbox
Burn-in Metadata
Change Keycode
Change Timecode
Clip VTR Input
Clip VTR Output
Colour Correct
Colour Management
Colour Source
Colour Warper
Combine
Comp
Compound
Consolidate
Convert Rate
Copy / Duplicate
Create Matte Container
Damage
DeGrain
DeInterlace
Deal
Deform
Delete
Denoise
Depth Of Field
Difference Matte
Distort
Edge Detect
Field Merge
Filter
Flip
GMask
GMask Tracer
Glow
Gradient
Interlace
Interleave
Look
Map Convert
Matchbox
Modular Keyer
Monochrome
Motif
Motion Analysis
Motion Blur
Move
Negative
Optics
Paint
Pixel Spread
Posterise
Proxy Extract
Proxy Regeneration
Pulldown
Pybox
ReGrain
Recursive Ops
Repeat
Resize
Reverse
Reverse Dominance
Separate
Stabilizer
Stereo 3D Filter
Stereo 3D Track
Stereo Toolbox
Stylize
Text
Timewarp
Warper

Clip Creation (Menu Bar and Contextual Menus)

Feature Flame Flare Flame Assist
Audio Tone
Bars
Colour Source
Gradient
Noise

Timeline

Feature Flame Flare Flame Assist
Colour Coding
Scene Detect
Shot Name
Sequences Reel Workflow

Timeline FX

Effect Flame Flare Flame Assist
2D Transform
Action
Audio Compression
Audio Delay
Audio EQ
Audio Gain
Audio Gate
Audio Modulation
Audio Reverb
Audio Timewarp
Batch FX
Blur
Burn-in Letterbox
Burn-in Metadata
Colour Correct
Colour Management
Colour Warper
Flip
GMask
GMask Tracer
Image
Look
Matchbox
Pybox
Resize
Source Color Management
Source Image
Source Look
Stereo Toolbox
Text
Timewarp

Timeline Transitions

Transition Flame Flare Flame Assist
Audio Fade
Action
Dissolve
Matchbox
Wipe

Timeline Views

View Flame Flare Flame Assist
Timeline
Collapsed / Reel
Head-Tail
Storyboard
Frames
History

Batch and Batch FX Nodes

Node Flame Flare Flame Assist
2D Histogram
2D Transform
3D Blur
Action
Auto Matte
Auto Stabilize
Average
Back Clip (BFX only)
Blend & Comp
Blur
Bump Displace
Burn-In Letterbox
Burn-In Metadata
Clamp
Colour Blend
Colour Correct
Colour Curves
Colour Source
Colour Warper
Combine
Comp
Compass
Compound
Damage
Deal
Deform
Degrain
Deinterlace
Denoise
Depth Of Field
Desk
Difference Matte
Dissolve
Distort
Edge Detect
Exposure
Field Merge
Filter
Flip
Glow
GMask
GMask Tracer
Gradient
Image
Import
Interlace
Keyer 3D
Keyer Channel
Keyer HLS
Keyer Luma
Keyer RGB
Keyer RGBCMYL
Keyer YUV
Lens Distort
LUT Editor
Map Convert
MasterK
Matchbox
Matte Blend
Matte Curves
Matte Edge
Media Panel
Modular Keyer
Mono
Motif
Motion Analysis
Motion Blur
Motion Convert
Mux
Negative
Notes
Optics
Paint
Pixel Spread
Posterise
Pulldown
Pybox
Read File
Recursive Ops
Regrain
Render
Resize
Separate
Stereo Filter
Stereo Toolbox
Stylize
Substance Noise
Substance Splatter
Text
Timewarp
Write File

Batch/Batch FX Features

Feature Flame Flare Flame Assist
Reactor Engine
Batch Cache
Recursive BFX
Timeline Tab in BFX
Matchbox tab in Batch, BFX and Modular Keyer Node Bin
Find in Schematic
10 Context Views
Elbow Node
Keyframe indicators
Batch Start Frame
Replace Node

Modular Keyer Nodes

Node Flame Flare Flame Assist
2D Histogram
2D Transform
Blend & Comp
Blur
Clamp
Colour Blend
Colour Correct
Colour Curves
Colour Source
Colour Warper
Combine
Comp
Compass
Degrain
Denoise
Desk
Difference Matte
Edge Detect
Exposure
Glow
GMask
GMask Tracer
Gradient
Image
Keyer 3D
Keyer Channel
Keyer HLS
Keyer Luma
Keyer RGB
Keyer RGBCMYL
Keyer YUV
LUT Editor
MasterK
Matchbox
Matte Blend
Matte Curves
Matte Edge
Media Panel
Mono
MUX
Note
Negative
Paint
Pixel Spread
Regrain
Resize
Separate
Stereo Filter

Action

Action Media FX

Feature Flame Flare Flame Assist
Lock
Slip
Modular Keyer (Node)
Blur (Node)
Colour Corrector (Node)
Colour Warper (Node)
Divide
Crop

Action Tabs

Tab Flame Flare Flame Assist
All Nodes
Matchbox
Lightbox
Objects
Surface
Maps
ReLighting

Action Nodes

Node Flame Flare Flame Assist
3D Path
3D Shape
3D Text
Analyzer Mono
Analyzer Stereo*
Atomize
Axis
Bilinear
Blooming
Border FX
Camera
Camera 3D
Deform Mesh
Diffuse Map
Displace Map
Emissive Map
Extended Bicubic
Glint Texture
Glow Texture
GMask
GMask Ellipse
GMask Plane
GMask Rectangle
IBL
Import - 3D Objects (.3ds, .obj, .iv)
Import - FBX
Import - Paint
Import - Photoshop
Import - Alembic
Import - GMask
Import - SVG
Iris Texture
Lens Flare
Lens Texture
Light
Lightbox
Matchbox
Matchbox attached to a Camera (Camera FX)
Material
Motion Vectors Map
Normal Map
Parallax Map
Particle Animator
Particle Bouncer
Particle Generator
PBS Map
Perspective
Perspective Grid
Point Locators (created from an Analyzer node)
Position Map
Presets - 3D Text
Presets - Lens Flare
Presets - Particles
Projector
Rays
Reflection Map
Replica
Ring Texture
Selective
Shader
Shadow
Shadow Cast
Source Front and Matte
Specular Map
Stereo Object
Streak Texture
Substance Materialize
Substance Materialize PBR
Substance PBR
Substance Texture
Surface
UV Map
Z-Depth Map

*Not available in the Timeline FX version of Action.

Action 3D Text Node

Feature Flame Flare Flame Assist
Parametric Bevel

Action Axis Node

Feature Flame Flare Flame Assist
Planar Tracking

Action Camera Node

Feature Flame Flare Flame Assist
Fog / Depth of Field submenu
Export FBX

Action Contextual Menu

Feature Flame Flare Flame Assist
Contextual Menu in Viewport

Action Image / Geometry Nodes

Feature Flame Flare Flame Assist
Invisible Receiver / Invisible Caster

Action Lens Flare Node

Feature Flame Flare Flame Assist
Save / Load Presets

Action Light Node

Feature Flame Flare Flame Assist
Lightbox submenu
Gmask submenu
Lightbox Rendering Pre / Post
Solo Light / Additive Light button
Lightbox Normals
Profile's Custom / Parametric

Action Motion Warp Tracking

Feature Flame Flare Flame Assist
GMask node
Motion Vectors Map
Surface

Action Node Prefs Menu

Preference Flame Flare Flame Assist
Colour Management
Overscan Render Out option
Overscan Internal Processing option
Depth of Field
Lightbox Shading prefs

Action Perspective Grid Node

Feature Flame Flare Flame Assist
Tracking

Action Shadow Cast Node

Feature Flame Flare Flame Assist
8K Resolution (NVIDIA M6000 only)

Action Source Nodes

Feature Flame Flare Flame Assist
Depth of Field submenu

Action Outputs

Output Flame Flare Flame Assist
3D Motion
Albedo
Ambient Occlusion
Background
Comp
Emissive
GMask
Lens Flare
Matte
Media Matte
Motion Vectors
Normals
Object ID
Occluder
Position
Projectors Matte
Reflection
Roughness
Shadows
Specular
UV
Z-Depth
Z-Depth HQ
Note: Comp and Matte are the only available outputs in the Timeline FX version of Action.

Connected Conform Workflow

Feature Flame Flare Flame Assist
Multiple Assemble XML / AAF / EDL
Create Sources / Shots Sequences
Update Source / Sots Sequences
Connected Segment workflow
Connected Source workflow
New Match Criteria window
Compare Mode
Create Batch Group
Scope of actions
Sync Timeline FX

Connected Colour Workflow with Lustre

Feature Flame Flare Flame Assist
Connected Colour Workflow

Feature Differences by OS

Due to software and hardware differences, the following features are not available on Mac systems:

  • GPU debayering
  • Background Reactor
  • Real-time deliverables
  • VTR archiving
  • DNxHD Compressed Intermediates

There are also some differences to note when working with certain effects on a Mac system:

  • Hardware anti-aliasing (HWAA) is limited to 8x.
  • You can add one Image-based lighting (IBL) map per Action object.
  • When using the PBS Shader in Action on a Mac system, you are limited to Base Color, Roughness, Metallic, AO, and Opacity shader types.
  • You are limited to 16 textures per Action object; therefore, in large Action scenes, you may notice that some features are not available (shadow casting, for example).

Some preferences or settings are available only on Linux or Mac systems. These are noted where they occur within this User Guide.

Consult the online System Requirements for up-to-date information on supported configurations and components.

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