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Projector Menu Settings

Basics Tab

Projector Mode box

Select Free to view the scene in the direction that you aim the projector, or Target to aim the projector at a target object in the scene based on a point of interest.

Field Of View field

Displays the projector's field of view value. Editable.

Aspect Ratio field

Displays the ratio of height to width for the projected image. Editable.

Far field

Displays the far view of the selected projector. Editable.

Near field

Displays the near view of the selected projector. Editable.

X Position field

Displays the position of the projector in 3D space along the X axis.

Y Position field

Displays the position of the projector in 3D space along the Y axis.

Z Position field

Displays the position of the projector in 3D space along the Z axis.

Tip: You can also set the texture projector position by dragging the projector in the scene.

Motion Path button

Enable to use motion path animation for the projector.

X Rotation field

Displays the rotation of the selected projector along the X axis. Available when Free is selected in the Projector Mode box. Editable.

Y Rotation field

Displays the rotation of the selected projector along the Y axis. Available when Free is selected in the Projector mode box. Editable.

Z Rotation field

Displays the rotation of the selected projector along the Z axis. Available when Free is selected in the Projector mode box. Editable.

Distance field

Displays the position of the projector's focus. Available when Free is selected in the Projector Mode box.

X Point of Interest field

Displays the position of the point of interest along the X axis. Available when Target is selected in the Projector Mode box. Editable.

Y Point of Interest field

Displays the position of the point of interest along the Y axis. Available when Target is selected in the Projector Mode box. Editable.

Z Point of Interest field

Displays the position of the point of interest along the Z axis. Available when Target is selected in the Projector Mode box. Editable.

Roll field

Displays the amount of projector roll. Available when Target is selected in the Projector Mode box.

Red Colour field

Displays the red value of the selected projector. Editable.

Green Colour field

Displays the green value of the selected projector. Editable.

Blue Colour field

Displays the blue value of the selected projector. Editable.

Projector colour pot

Displays the colour of the projector. Editable.

Motion Blur button

Enable to use a motion blur effect for the selected projector (can only be used if the global Motion Blur is enabled in the Setup menu).

Active button

Enable to activate the projected texture effect in the scene. When disabled, the Projector node remains in the schematic and the projector icon appears smaller in the image area.

Order field

Displays the order of projectors. Editable.

Rendering Tab

Shaded button

Enable to apply shading to the projected texture.

Occlusion button

Enable to have the target if the projector occlude the projected texture.

Occlusion Softness field

Controls the edge softness of the occlusion. Active only when Occlusion is enabled.

Front Face Only button

Enable to project the texture only on the surface facing the projector.

Front Face Threshold field

Controls the side-bleed effect of the projection. Active only when Front Face Only is enabled.

Blend Mode box

Select a mode to modify how you want to blend the projected image in the scene.

Blend Premultiplication box

Select whether the blend operation is premultiplied or not. You can set this as a default preference in the Action Setup menu.

Transparency field

Displays the transparency level of the projected texture effect. Editable.

Tracking Tab

Tracking Mode box

Select the tracking mode to apply.

Add Reference button

Adds a Reference UV frame for motion warping. If this is not the first Reference, motion warping is interpolated between consecutive UV References. Note that motion is only computed for frames within the Tracking interval defined in the parented Motion Vectors map, as defined in the Motion Vectors Analysis tab.

Delete Reference button

Deletes the UV Reference at the current frame.

Go to Previous Reference Frame button

Moves the Positioner to the previous UV Reference frame.

Go to Next Reference Frame button

Moves the Positioner to the next UV Reference frame.

Mode box

Warp to distort the surface before and after the UV Reference. Freeze and Hold allow you to keep the current warp result at the current UV Reference frame. Use either Freeze or Hold to troubleshoot UV warping.

Clear All Reference Frames button

Deletes every UV References.

Resolution Width field

Defines the width resolution of the Motion Vector map. The higher the number, the more precise the analysis, but at the cost of performance.

Resolution Height field

Defines the height resolution of the Motion Vector map. The higher the number, the more precise the analysis, but at the cost of performance.

Motion Vector Softness field

Blurs the motion vectors to smooth out any apparent jerkiness in the motion analysis.

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