Display Clip Information in the Player
You can overlay clip information (metadata for short) over the image in a Viewport, in a fashion similar to Burn-in Metadata node, but without adding a node to simply display metadata.
You can display Metadata Overlay in Batch and Batch FX viewports.
To toggle the metadata overlay in Batch or Batch FX:
Select a viewport.
Click Metadata Overlay.
The Metadata Overlay in Batch is identical to the Player's Metadata Overlay with the following differences, due to Batch and Batch FX specifics.
The preset you select applies to all Batch Group and Batch FX.
When a Clip node is selected, the Metadata Overlay displays the same information as in the Player. For other nodes, only the information relevant to each node is displayed. Layers that contain information not relevant to the selected node are greyed out.
The On/Off status is viewport-based.
The Viewports share presets with the Player Metadata Overlay.
The Metadata Overlay is only active in a viewport that displays an image: you cannot activate the Metadata Overlay in views like the Schematic, Animation, or Scopes.
In Batch, you edit the Metadata Overlay setup with the Edit Setup option in the Metadata Overlay drop-down.
Note: You cannot edit the setup from the Modular Keyer node.You can select one preset for the Player, and another for Batch.
Write File and Metadata Overlay
You can also burn a metadata overlay to a clip exported with a Write File node.
To burn Metadata Overlay on a clip exported from Write File node:
In the Write File node, enable Overlay.
Select the source of the metadata to burn. Choose between the Write File itself or any one of the ten Context views. The Result (F4) view displays the information from the option that you selected in the drop-down button—Write File or Context view.
If the selected Context has no Metadata Overlay applied, then the Write File node Result view displays nothing. The name of the Context view appears in red in the drop-down button.
To use a Context view as the source for the Metadata Overlay, you must enable Metadata Overlay on that Context.
To assign a metadata overlay to a Context:
In a viewport, display a Context.
Click Metadata Overlay, and select an overlay preset.
You can now use the displayed information as the source for the overlay burn by the Write File node.