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3D Blur

Use the 3D Blur to create a plausible blur effect using Z-depth map information.

(a) Z-depth input tab (b) Forward Flow input tab (c) Kernel input tab 

to access the 3D Blur menu, use:

  • Batch, then select a node from the Node bin.
  • Timeline, then use Batch FX. See Creating Batch FX.

This node accepts a front, back, and matte as input. Additional inputs are available for the Z-depth map, forward vector, and kernal media. It outputs a result and an outmatte.

The 3D Blur can be used in the following ways:

  • As a defocus node that can be modulated by a Z-depth map.
  • As an artistic blur node, by modifying the pattern of the highlights. This can be done by editing the pattern profile curve or attaching an external clip to the appropriate node input.
  • As a motion blur node, by including forward motion data.
  • As a node using a combination of these scenarios.

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