3D Blur
Use the 3D Blur to create a plausible blur effect using Z-depth map information.
(a) Z-depth input tab (b) Forward Flow input tab (c) Kernel input tab
to access the 3D Blur menu, use:
- Batch, then select a node from the Node bin.
- Timeline, then use Batch FX. See Creating Batch FX.
This node accepts a front, back, and matte as input. Additional inputs are available for the Z-depth map, forward vector, and kernal media. It outputs a result and an outmatte.
The 3D Blur can be used in the following ways:
- As a defocus node that can be modulated by a Z-depth map.
- As an artistic blur node, by modifying the pattern of the highlights. This can be done by editing the pattern profile curve or attaching an external clip to the appropriate node input.
- As a motion blur node, by including forward motion data.
- As a node using a combination of these scenarios.