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3D Geometry Menu Settings

You can change and animate parameters such as the colour, specular highlight, shine, and transparency of 3D models. You set these parameters using the Geometry menu. To access this menu, double-click a Geometry node in the schematic, or follow the tab population rules for the Object menu (see Populating Menu Tabs of Selected Objects).

Blending Settings

Blend Type box

Select whether to use Flame or Photoshop blend modes.

Blend Mode box

Select how the 3D model and the scene are combined. The available list of modes depends on the selection in the Blend Type box.

See Surface Blending Modes.

Transparency field

Displays the transparency level of the 3D model. Editable.

Shine field

Displays the intensity value of the specular highlight. When this value is zero, the specular highlight is disabled. Shine affects both size and intensity. Editable.

See Creating a Specular Highlight on a Model.

Specular colour pot

Displays the colour of light reflected by the 3D model's surface. To enable the specular highlight, the Shine value must be larger than 0. Editable.

Diffuse colour pot

Displays the diffuse colour. Editable.

Surface Settings

Shade Order box

Select the drawing priority of the 3D model normals.

Select:To draw the polygons:
Shade BothThat are both facing and opposite the camera.
Shade FrontFacing the camera last.
Shade BackOpposite the camera last. This option is especially useful for semi-transparent models

Force 2-Sided button

Enable to have lights in the scene light both the inside and outside of the geometry (when shading is turned on).

Shadow Casting box

Select how the selected geometry object will be affected by a Shadow Cast object in the scene.

See Surface and Geometry Shadow Casters.

Polygons Settings

Polygons field

Displays the number of polygons in the 3D model. Non-editable.

Subdivide button

Enable to create high-quality shading for polygon models.

Resolution field

Displays the geometry resolution of the 3D model. Active when Subdivide is enabled. Editable.

Wireframe box

Select a wireframe option for the 3D model. When you render the 3D model with Wireframe or Original Wire selected, it retains its light, shading, and texture attributes.

Select:To:
SolidDisable wireframe for the 3D model (filled polygons are drawn).
WireframeDisplay the model as a wireframe outline (triangular polygons only).
Original WireDisplay the model as a wireframe outline (original mesh; any polygon type). May be useful for imported geometries.

Sort box

Select how the 3D models contained in the scene are drawn.

Select:To:
Sort OffNot apply any sorting.
Sort AllSort all objects according to the Z-order and the order of the object group (Material ID).
Sort TransparencyGive transparent objects lower priority than opaque parts, to solve transparency issues if the scene contains semi-transparent 3D models.

Timing Settings

If the 3D model has animation, you can find settings in the Timing tab of the Geometry menu.

Animation Mode box

Select the animation mode to use for multiple 3D geometries imported into a single animated geometry node.

Select:To:
LoopPlay in a continuous loop.
OncePlay once. The 3D geometry is no longer displayed.
Last StillPlay once, and hold the last frame.
TimingAnimate according to the timing in the animation channel.

Hold field

Displays the number of continuous frames for Loop, Once, or Last Still Animation modes. Editable.

Slip field

Displays the offset to the start point for Loop, Once, or Last Still Animation modes. Editable.

Timing Range option box

Select an option to determine how Frame Timing values outside the timing range of the animation are handled. Available when Timing is selected in the Animation Mode box.

Select:To:
RollRoll over the Frame Timing value.
Cut(Geometry is not displayed.)
RoundDisplay the first or last geometry (with this option, you can select the first and the last geometry of your animation).

Frame Timing field

Displays the value for the frame in the timing curve. Available when Timing is selected in the Animation Mode box. Editable.

For Alembic models or FBX models with cache animation, these Timing settings are available:

Timing field

Displays the scale of the geometry animation. Editable.

Offset field

Displays the offset applied to the animation curve. Editable.

UV Map Settings

Use the UV Mapping settings to select how the UV coordinates of an attached displace, normal, or diffuse node are mapped to the 3D model. You can also apply axis transformations to the UV map. These transformations are different from the settings of the parent axis in that they transform the axes of the actual UV map coordinates.

UV Mapping Type box

Select the type of UV mapping to apply to the attached node.

When a Displace or Normal node is attached to a geometry, you may need a UV mapping type other than Default for the displace or normal pattern to have any effect on the geometry.

Note: When a Diffuse node is attached to a geometry, you must select Wrap from the Mapping box in the Diffuse menu to be able to use the UV mapping settings. See Diffuse Mapping.

Use GroupId button

Enable to respect GroupId information in an FBX file created in 3ds Max.

Smooth Angle button

Enable to override existing normals in the geometry, then use the Smooth Angle field to change the value.

Smooth Angle field

Displays the angle at which the edges of normals become hard. Changes to this field only affect the shading of the displacement, and not the shape. Editable.

Position X field

Displays the position of the X axis. Editable.

Position Y field

Displays the position of the Y axis. Editable.

Position Z field

Displays the position of the Z axis. Editable.

Rotation X field

Displays the rotation of the X axis. Editable.

Rotation Y field

Displays the rotation of the Y axis. Editable.

Rotation Z field

Displays the rotation of the Z axis. Editable.

Scale X field

Displays the scale of the X axis. Editable.

Scale Y field

Displays the scale of the Y axis. Editable.

Scale Z field

Displays the scale of the Z axis. Editable.

Prop Scale button

Scales the X, Y, and Z UV axes proportionally.

Shear X field

Displays the shear of the X axis. Editable.

Shear Y field

Displays the shear of the Y axis. Editable.

Shear Z field

Displays the shear of the Z axis. Editable.

Note: The UV Transform fields are only available if a Mapping Type other than Default is selected.

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