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Resource Management

A Resource Manager utility is available from the Flame menu. The Resource manager indicates the amount of RAM and VRAM that are Available, Used by the system, Used by the application, and Free. It also lists the RAM and VRAM clients, and details their memory consumption.

Note: Workstations equipped with Apple Silicon have only one type of resource (Unified Memory Architecture - UMA), but this is not reflected in the Resource Manager dialog.



Flush Graphics Memory

The graphics card memory (VRAM) should be handled automatically by the application. To manually get back as much graphics memory as possible without having to restart the application:

  1. Click Clear Buffer in the Undo section of the General User Preferences
  2. Click Flush Graphics Memory in the Resource Manager dialog



Memory Management Tokens

Use the two tokens located in the init.cfg file to define the percentage of Memory and Graphics Memory to reserve for the application. These tokens deprecate both the MemoryApplication token and the -M startup switch. They are:

  • MemoryConsumptionTarget
  • GraphicsMemoryConsumptionTarget

See the init.cfg file for additional details, but in most cases, you do not need to worry about these.

Note: The recommended ratio for system-memory (RAM) to graphics card memory (VRAM) is 3-1. If you are using Shot Reactor, add up the values of both graphics cards before calculating the right ratio.
Note: The GraphicsMemoryConsumptionTarget token is not applicable on Mac workstations equipped with Apple silicon. Both the Memory and Graphics Memory are managed using the MemoryConsumptionTarget token.

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