Adding a Substance Materialize or Materialize PBR Node
The procedure to add a Substance Materialize node is identical to the procedure to add a Substance Materialize PBR node described below.
To add a Substance Materialize PBR node:
In the schematic, select the surface or 3D geometry to which you want to apply the Substance Materialize PBR.
In the Media list, select the image that you want to use as the input. This image is also used as the default Bitmap Diffuse input.
Do one of the following:
- Drag the Substance Materialize PBR node from the node bin and place it in the schematic.
- Double-click the Substance Materialize PBR node.
The Substance tree, with applicable maps, shaders, and inputs appears in the Action schematic.
To specify different media as the input source, select the Input node in the schematic, select the media in the Media menu, then click Apply.
Optional: If you have Details, Grunge, or Relief maps, you can also use them to enhance your Substance material. Simply apply them from the Media list in the same manner as with the Input image.
Double-click any of the nodes in the schematic to access its menu.