• Help Home
GOLAEM
    • Golaem Release Notes
    • Golaem for Maya
      • Introduction
      • What's New
      • Installation
      • Licensing
      • Setup At First Launch
      • New in Golaem 9 (videos)
      • Tutorials (videos)
      • Tutorials
        • Quick Start
        • Ready-To-Use Characters
        • Populating a Stadium
        • Populating City
        • Creating Battles
        • Creating a Logo with Crowds
        • Assets Conversion
          • Character Creation Best Practices
          • Converting Characters
            • Character Conversion Workflow
            • Converting Skeleton
            • Best practice for mapping fingers with Golaem
            • Defining Geometry
            • Setting up your character for Physics
            • Adding Blind Data to a Character
            • Adding a Movable Props to a Character
            • Creating morphology variations with skinning overrides
            • Loading several characters in one gcha file using skeleton overrides
          • Converting Motions
          • Importing 3rd Party Assets
        • Placement
        • Behavior Design
        • Animation
        • Navigation
        • Physics
        • Perception
        • Channel Operators
        • Cloth, Fur & FX
        • Flocking
        • Simulation
        • Shading
        • Rendering
      • Reference Guide
      • FAQs
      • Support
    • Golaem Layout
    • Golaem for 3dsMax
    • Golaem for Houdini
    • Golaem for Katana
    • Golaem for Unreal
    • Golaem for USD
    • Golaem Technical Documentation
    Share
    • Email
    • Facebook
    • Twitter
    • LinkedIn

    Adding Blind Data to a Character

    By default, Golaem only supports joint, blendshape and geometry cache animations. Blind Data can be used to extend the system and support any Maya attribute. They can be used to import, animate and export custom deformer animations (such as muscle deformers), animated shader attributes...

    Parent page: Converting Characters

    Was this information helpful?

    Except where otherwise noted, this work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License. Please see the Autodesk Creative Commons FAQ for more information.

    • Privacy Statement
    • Legal Notices & Trademarks
    • Report Noncompliance
    • © 2025 Autodesk Inc. All rights reserved