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Assets Conversion

Note:

Note that there are also lots of step by step text tutorials for classic use cases such as Populating a Stadium, Populating City, Creating Formations,... in the GOLAEM CROWD and GOLAEM LAYOUT sections or the section dedicated to your favorite software (see Golaem for Houdini, Katana, Unreal,...)

Customizing The Character Pack

Quickly customize the provided Golaem Character Pack Assets to your own needs.

Using Reallusion Character Creator

How to import and animate a character from Character Creator with Golaem

Importing Mixamo Characters

How to import characters from Mixamo and convert them to Golaem format

Using your own assets

Use your own assets and convert them to Golaem format

Converting Animations (by Nixolas)

Nixolas shows how to tweak and import an animation into Golaem

Using Blendshapes With Golaem

How to import blendshapes and use them in your simulations

Creating Your Own Locomotion Set

Which motions do you need? How to best convert them, and so on!

Handling footprints with FBX Motions

How to handle footprint information when using Golaem with FBX motions

Golaem Live! Shading Best Practices

Create shading variations on your characters

Assets Variations

Use the new nodal Character Maker to create characters variations

Shading Assignment (with ChOps)

Control shader attributes assignment on your Golaem characters using Chops

Shading Assignment (with Arnold)

Control shader attributes assignment on your Golaem characters using Arnold shaders

Golaem Live! Physics Best Practices

Setup your characters for physics simulation and use the different physics modes

Golaemizator Tool: converting characters

Use the Golaemizator tool to convert characters in a few clicks

Golaemizator Tool: converting animations

Use the Golaemizator tool to convert animations to simulation caches in a few clicks

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