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Behavior Design
Pages in this section
- Basic Behavior Setup (Static Characters)
- Basic Behavior Setup (Moving Characters)
- Behaviors & Triggers Overview
- Using the Trigger Editor
- Sharing Behaviors between multiple Entitiy Types
- Running Behaviors One After Another
- Running Behaviors Simultaneously
- Mapping Objects to Triggers and Behaviors
- Start/Stop Behaviors with Triggers
- Dual Behaviors Handling
- Per-Particle Attributes Handling
- Golaem Attributes Handling
- Golaem Attributes or Per Particle Attributes