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    Converting Characters

    Pages in this section
    • Character Conversion Workflow
    • Converting Skeleton
    • Best practice for mapping fingers with Golaem
    • Defining Geometry
    • Setting up your character for Physics
    • Adding Blind Data to a Character
    • Adding a Movable Props to a Character
    • Creating morphology variations with skinning overrides
    • Loading several characters in one gcha file using skeleton overrides
    Parent page: Assets Conversion
    Previous page: Character Creation Best Practices
    Next page: Converting Motions

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