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Converting Characters
Pages in this section
- Character Conversion Workflow
- Converting Skeleton
- Best practice for mapping fingers with Golaem
- Defining Geometry
- Setting up your character for Physics
- Adding Blind Data to a Character
- Adding a Movable Props to a Character
- Creating morphology variations with skinning overrides
- Loading several characters in one gcha file using skeleton overrides
Parent page: Assets Conversion
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