Golaem 5.0.2.1 (2016/02/18)
Important Notice
Check the following page to see how to update Scenes from Golaem 4.x to 5.0
New Features
- Simulation Cache Layout tool which allows to edit/layout Simulation Caches
- Character Palette which allows to edit/override Character Assets
- Nodal Geometry Tab in the Character Maker
- Nodal Trigger system in the Behavior Editor
- Support of Blind Data from the Character Maker to Simulation Export
- Vector shader attributes
Improvements
- Optimization of memory usage in the animation engine (now uses 15% less memory)
- Optimization of initialisation time in the animation engine
- SyncMotion Behavior can now synchronize components of animation transforms only
- SyncMotion Behavior can now synchronize with a Motion behavior
- Disabled mouse wheel on sliders and spinboxes in the Geometry Tab of the Character Maker
- Filter Segment Scale Compensate attribute when a skeleton is loaded in the Character Maker
- Declare GLMCROWD_NO_LICENSE environment variable to avoid license check on render nodes
Refactoring
Kill List is now stored as a layer in the Simulation Cache Layout
Shelf and Menus are now named Golaem and Golaem Render (instead of Crowd and Crowd Render)
Rendering plugins now log all Golaem components
Renderman RIS & REYES shaders have been renamed (CrowdGetUserDataRMS => CrowdGetUserDataFloatRMS and glmCrowdRMS_RIS_GetUserDataShader => glmCrowdRMS_RIS_GetUserDataFloat)
Render Proxies are now created in a Reference Display Layer called golaemLayer
API
Support for gscl files in the glm_crowd.h and glm_crowd_io.h API
Set of MEL/Python functions to create / edit a Simulation Cache Layout
glmCharacterMaker command to create the geometry representation of a Character File
glmExportTerrain command to export the terrain geometry to be used by the Simulation Cache Layout
glmConnectMayaSkeletonToSimulationCacheProxy supports blind data
Supported Rendering Engines
Mtoa 1.1.X & 1.2.X / Arnold Core 4.2.X
V-Ray For Maya 3.10.01, 3.00.01 & 3.05.04
V-Ray For 3ds Max 3.30.XX
Renderman Studio 20.X
Mental Ray For Maya (any version)
3Delight Studio Pro 11.0.XX
Guerilla Render 1.4
Katana 2.X (Arnold and Renderman)
Also supported (but must be manually installed)
Mtoa 1.0.X / Arnold Core 4.1.X
V-Ray For Maya 2.4
Renderman Studio 19.0