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Golaem 5.0.3 (2016/03/03)

Important Notice

Physics World Ground adaptation is now defined in the Physicalize Behavior instead of the Terrain Locator. Scenes using this feature will need to be manually updated.

New Features

  • Time Offset and Time Warp layers in the Simulation Cache Layout Tool

  • Scale range layer in the Simulation Cache Layout Tool

  • Change Rendering Type layer in the Character Palette

Improvements

  • Trigger nodes can now have multiple outputs

  • "Show in Hypershade" context menu for Shading Group, Shader Asset and Shader Attribute nodes in the Geometry Tab of the Character Maker

  • Improved the "I'm Feeling Lucky" tool of the Character Palette to shuffle assets according to the Character File rules

  • Rendering Types view now shows the full node hierarchy in the Geometry Tab of the Character Maker

  • New option on the Script Behavior to display or not the executed command

  • Draw Terrain option in the Simulation Cache Proxy node

  • PPAttributes are now read when the behavior starts in the SyncMotion Behavior

  • Switch attribute when different Characters are selected in the Character Palette

  • Save button in the Simulation Cache Layout saves every all Simulation Cache Proxies history

  • Physics World Ground Adaptation is now defined in the GroundAdapt Behavior (instead of the Terrain Locator)

  • Selecting a Shader Attribute in the Character Maker select the relative UserData node in the Shading Graph

Bug Fixes

  • Fixed rendering not working when multiple render proxies in the same scene

  • Fixed flickering when stopping a MasterSlave Behavior (multi-thread related)

  • Fixed 3D orientation update in the MasterSlave Behavior

  • Fixed tab selection when dragging a trigger in a Trigger Container

  • Fixed Motion Clips not added properly in a Locomotion Behavior (hash collision related)

  • Fixed a crash when the root of a Trigger is not contained in the TriggerContainer

  • Fixed a crash when a Character File is invalid in the Simulation Cache Proxy

  • Fixed a crash when the Character Files list of a Render Proxy node is not up to date

  • Fixed a crash when loading shaders with cyclic texture file graph in the Render Previz display mode

  • Fixed a crash when rendering multiple Rendering Types using same Character File

  • Fixed a crash when selecting an item in the Assets Outline of the Character Maker

  • Fixed a crash when minimizing nodes in AutoLayout mode in the Geometry Tab of the Character Maker

  • Fixed a crash when removing a particle system

  • Fixed a crash when importing transforms with identical names in the Geometry Tab of the Character Maker

  • Fixed a crash when using CTRL+SHIFT+D with no translation in history in the Simulation Cache Layout Tool

  • Fixed non-consistent Bone editions between edition and rendering in the Simulation Cache Layout Tool

  • Fixed bad orientation when rotating around multiple axis in the Simulation Cache Layout Tool

  • Fixed geometry import sometimes linking the same node twice in the Character Maker

  • Fixed Asset Properties and Asset Outliner show/hide status in the Character Maker

  • Fixed Motion Mapping display disappearing in the Character Maker

  • Fixed a memory leak with shader attributes in the Mental Ray Render Plugin

  • Fixed Mental Ray Proxy creation added to the Display Layer

  • Fixed CrowdField Entity information display

  • Fixed Simulation Percent update in the CrowdField

  • Fixed the Trigger list filter of the Trigger Editor

  • Fixed hidden node selection in the Character MakerRender Proxies are now created in a Reference Display Layer called golaemLayer

Refactoring

  • Skeleton and Geometry tabs are vertical in the Character Maker (in Character Mode)

  • Geometry nodes (except Asset Groups) are collapsed by default when opening a gcha file in the Geometry Tab of the Character Maker

  • Asset Nodes becomes Asset Outliner and Node Properties becomes Asset Properties in the Geometry Tab of the Character Maker

  • Refactored Simulation Cache Layout Tool Interface

  • Tabs of the Trigger Editor are now at the bottom of the Behavior Editor

  • Stopping color of tracked Behaviors is blue in the Behavior Editor

  • Trigger Container & Behavior Editor icons updated

  • CTRL+SHIFT+D replaced with SHIFT+D in the Simulation Cache Layout Tool

API

  • Flags for the Renderman / 3Delight / Guerilla Render Plugins

Supported Rendering Engines

  • Mtoa 1.1.X & 1.2.X / Arnold Core 4.2.X

  • V-Ray For Maya 3.10.01, 3.00.01 & 3.05.04

  • V-Ray For 3ds Max 3.30.XX

  • Renderman Studio 20.X

  • Mental Ray For Maya (any version)

  • 3Delight Studio Pro 11.0.XX

  • Guerilla Render 1.4b31

  • Katana 2.X (Arnold and Renderman)

Also supported (but must be manually installed)

  • Mtoa 1.0.X / Arnold Core 4.1.X

  • V-Ray For Maya 2.4

  • Renderman Studio 19.0

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