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Golaem 5.0.4 (2016/03/31)

New Features

  • New Character Controller Behavior to navigate / walk on physicalized Entities

Improvements

  • Bone edition has been improved with a nicer rotation pivot in the Simulation Cache Layout

  • Added support of Child Rendering Types in the Character Maker

  • Improved performances when selecting Entities in the Simulation Cache Layout

  • Improved performances with multiple Characters simulations

  • Improved transition frame delay between two sequenced UVPin Behavior

  • Improved dirmap strategy to deal with multiple platforms studios

  • Improved multiple Character assets shuffling in the Character Palette

  • Position / Orientation offset can be only applied on blending frames in the Character Maker

Bug Fixes

  • Fixed Entity culling when playblasting a scene with the Viewport 2.0

  • Fixed weight computation when blending motions in a Locomotion Behavior

  • Fixed import of Character Files with Child Rendering Types from Golaem 4

  • Fixed PPAttributes input in Vector Shader Attributes

  • Fixed a crash when loading Character Files from Golaem 4

  • Fixed a crash when having more than 10 characters geometry files in a simulation

  • Fixed a crash with OpenGL in Maya Batch

  • Fixed a crash when initializing a simulation with an hidden Terrain Locator

  • Fixed a crash when playing the time backwards

  • Fixed a crash when building a Crowd Rigid Body convex mesh on a single triangle

  • Fixed a crash due to infinite loops in the Auto Layout process of the Character Maker

  • Fixed a crash due to wrong mesh count in the Simulation Cache Layout

  • Fixed a crash when editing Crowdfield names in the Simulation Cache Proxy node

  • Fixed a crash when exporting simulation with killed Entities in Alembic or FBX

  • Fixed a crash when exporting an animation from a Character File with a different amount of bones

  • Fixed a crash when using the Cloth Behavior

  • Fixed reload of history in the Simulation Cache Layout

  • Fixed Entity scale sampling when using small scale ratios

  • Fixed Block operator behavior when shared amongst several Entity Types

  • Fixed Apply button in the Physics Properties window of the Character Maker

  • Fixed alpha computation in the Physics Properties window of the Character Maker

  • Fixed blendshape rendering in the Simulation Cache Layout

  • Fixed geometry frame not modified by the Time Offset Layer in the Simulation Cache Layout

  • Fixed bad selection when duplicating many characters in the Simulation Cache Layout

  • Fixed Notes saving in the Trigger Editor

  • Fixed warnings when saving / loading a Custom Behavior Graph

  • Fixed linear Locomotion Model preview in the Visual Feedback

  • Fixed empty .mod file generated at Linux install when using an underscore in install path

  • Fixed save as not updating the Character File name when in the Geometry tab of the Character Maker

Refactoring

  • Use Cached Terrain / Orient Pelvis On Ground are now also in the Simulation Cache Layout

  • Replay last found frame for an Entity in the Simulation Cache Layout

  • Upgraded internal FBX SDK to 2016.1.2

Character Pack

  • Changed physics properties for CrowdMan (less restitution, more realistic weights)

  • Updated audience motions (frequency changed from 24fps to 30fps, so previous scene may need to be updated if motions are cropped)

  • Removed Motion Mapping for replaying audience/locomotion motions on CrowdMan, CrowdWoman. Automatic Mapping works just fine.

Supported Rendering Engines

  • Mtoa 1.1.X & 1.2.X / Arnold Core 4.2.X

  • V-Ray For Maya 3.10.01, 3.00.01 & 3.05.04

  • V-Ray For 3ds Max 3.30.XX

  • Renderman Studio 20.X

  • Mental Ray For Maya (any version)

  • 3Delight Studio Pro 11.0.XX

  • Guerilla Render 1.4b31

  • Katana 2.X (Arnold and Renderman)

Also supported (but must be manually installed)

  • Mtoa 1.0.X / Arnold Core 4.1.X

  • V-Ray For Maya 2.4

  • Renderman Studio 19.0

 

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