Golaem 5.0.4 (2016/03/31)
New Features
- New Character Controller Behavior to navigate / walk on physicalized Entities
Improvements
Bone edition has been improved with a nicer rotation pivot in the Simulation Cache Layout
Added support of Child Rendering Types in the Character Maker
Improved performances when selecting Entities in the Simulation Cache Layout
Improved performances with multiple Characters simulations
Improved transition frame delay between two sequenced UVPin Behavior
Improved dirmap strategy to deal with multiple platforms studios
Improved multiple Character assets shuffling in the Character Palette
Position / Orientation offset can be only applied on blending frames in the Character Maker
Bug Fixes
Fixed Entity culling when playblasting a scene with the Viewport 2.0
Fixed weight computation when blending motions in a Locomotion Behavior
Fixed import of Character Files with Child Rendering Types from Golaem 4
Fixed PPAttributes input in Vector Shader Attributes
Fixed a crash when loading Character Files from Golaem 4
Fixed a crash when having more than 10 characters geometry files in a simulation
Fixed a crash with OpenGL in Maya Batch
Fixed a crash when initializing a simulation with an hidden Terrain Locator
Fixed a crash when playing the time backwards
Fixed a crash when building a Crowd Rigid Body convex mesh on a single triangle
Fixed a crash due to infinite loops in the Auto Layout process of the Character Maker
Fixed a crash due to wrong mesh count in the Simulation Cache Layout
Fixed a crash when editing Crowdfield names in the Simulation Cache Proxy node
Fixed a crash when exporting simulation with killed Entities in Alembic or FBX
Fixed a crash when exporting an animation from a Character File with a different amount of bones
Fixed a crash when using the Cloth Behavior
Fixed reload of history in the Simulation Cache Layout
Fixed Entity scale sampling when using small scale ratios
Fixed Block operator behavior when shared amongst several Entity Types
Fixed Apply button in the Physics Properties window of the Character Maker
Fixed alpha computation in the Physics Properties window of the Character Maker
Fixed blendshape rendering in the Simulation Cache Layout
Fixed geometry frame not modified by the Time Offset Layer in the Simulation Cache Layout
Fixed bad selection when duplicating many characters in the Simulation Cache Layout
Fixed Notes saving in the Trigger Editor
Fixed warnings when saving / loading a Custom Behavior Graph
Fixed linear Locomotion Model preview in the Visual Feedback
Fixed empty .mod file generated at Linux install when using an underscore in install path
Fixed save as not updating the Character File name when in the Geometry tab of the Character Maker
Refactoring
Use Cached Terrain / Orient Pelvis On Ground are now also in the Simulation Cache Layout
Replay last found frame for an Entity in the Simulation Cache Layout
Upgraded internal FBX SDK to 2016.1.2
Character Pack
Changed physics properties for CrowdMan (less restitution, more realistic weights)
Updated audience motions (frequency changed from 24fps to 30fps, so previous scene may need to be updated if motions are cropped)
Removed Motion Mapping for replaying audience/locomotion motions on CrowdMan, CrowdWoman. Automatic Mapping works just fine.
Supported Rendering Engines
Mtoa 1.1.X & 1.2.X / Arnold Core 4.2.X
V-Ray For Maya 3.10.01, 3.00.01 & 3.05.04
V-Ray For 3ds Max 3.30.XX
Renderman Studio 20.X
Mental Ray For Maya (any version)
3Delight Studio Pro 11.0.XX
Guerilla Render 1.4b31
Katana 2.X (Arnold and Renderman)
Also supported (but must be manually installed)
Mtoa 1.0.X / Arnold Core 4.1.X
V-Ray For Maya 2.4
Renderman Studio 19.0