Golaem 5.1.1.1 (2016/05/18)
Important Notice
Bone expressions of the SetBone behavior have been unified between
Golaem Crowd 5.1 and 5.1.1
Use MEL function golaemCrowd51To511() to update your scene from Golaem
Crowd 5.1 to 5.1.1
New Features
- New Apex Cloth Behavior (Windows only) - Beta
Improvements
nCloth Behavior now supports Input Mesh Attract
Trajectory Edit Layer now supports Maya deformers
Trajectory Edit Layer now supports curve smoothing
Trajectory Edit Layer now supports two modes: curve length preservation or frame based position
Trajectory Edit Layer can also be combined other transform layers
Perceived Obstacles and Perceived Entities attributes in the Navigation Behavior
Smooth Position Filters in the SetBone Behavior
Effector bones can now be scaled within the SetBone Behavior
Flock perching is now a Behavior
Particle systems are now linked to their Population Tool Locator
Improved "Save" Behaviors (it is now possible to specify what objects will be saved along with the Behaviors)
Improved display of Vector Field nodes
Improved Outer Flow of Vector Field nodes
Bug Fixes
Fixed a crash when trying to delete a weighted group in the Geometry Tab of the Character Maker
Fixed a crash when exporting simulation as FBX using the "Export Animations To Separate Files" mode
Fixed a crash when ending a Character Controller Behavior
Fixed a crash when changing cache directory or cache name in the Simulation Cache Proxy node
Fixed a crash when flocking in 2D mode
Fixed wrong footprint computation on mirrored animations
Fixed scales applied to multiple Entities in the Simulation Cache Layout
Fixed keyframe addition in the Constraint Behavior
Fixed unlinked behaviors issue when saving a Behavior Graph as custom
Fixed Simulation Cache Layout Import Posture command
Fixed IK offset interpolation in postures
Fixed nCloth Render Previz when using an UVPin Behavior
Fixed duplicate of a Random Operator
Fixed mirror and enable controls of the Motion Clip in the Motion Behavior
Fixed grouping of behaviors (connections were removed)
Fixed Scene Check Test when a Navigation Behavior is in the scene
Fixed Flock perching
Refactoring
CharacterMaker Locator Physics Shapes are hidden when not in Skeleton Mode
Position, Rotation and Scale expressions have been merged in the SetBone Behavior
Behavior Containers are automatically renamed when their EntityType node is renamed
New icon for the Geometry Behavior
DevKit
- Update of the Simulation Cache Reader sample to generate character geometries
Supported Rendering Engines
Mtoa 1.1.X & 1.2.X / Arnold Core 4.2.X
V-Ray For Maya 3.10.01, 3.00.01 & 3.05.04
V-Ray For 3ds Max 3.30.XX
Renderman Studio 20.X
Mental Ray For Maya (any version)
3Delight Studio Pro 11.0.XX
Guerilla Render 1.4b31
Katana 2.X (Arnold and Renderman)
Also supported (but must be manually installed)
Mtoa 1.0.X / Arnold Core 4.1.X
V-Ray For Maya 2.4
Renderman Studio 19.0