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Golaem 5.2.1 (2016/07/13)

New Features

  • Support of Maya 2016 Ext 2 (only Legacy Viewport for now)

  • Automatic mesh instancing mechanism with Mental Ray & V-Ray (without motion blur)

Improvements

  • Improved import geometry time on huge environments in the NavMesh Creator

  • Improved NavMesh creation time in the NavMesh Creator (support of shared edges)

  • Improved interaction between Crowd Rigid Bodies and Entities Rigid Bodies

  • Offset parameter in the LookAt Behavior

  • Support of Render Layers in the Simulation Cache Render Node

  • Support of Batch Export in the Apex Cloth Behavior

  • Support of ground adaptation when scaling a Simulation Cache Proxy node

  • New Export Geometry In One File Per Entity Fbx Mode in the Simulation Exporter

  • New option to export Ascii Fbx files in the Simulation Exporter

  • Added an option box for duplicating behaviors (triggers can be either new or shared)

  • New Blend to Animation parameter when switching to Kinematic Rigid Body in the Physicalize Behavior

  • New optionVar for Shader files

Bug Fixes

  • Fixed drag and drop of Containers and Operators from  the Behavior Outliner in the Behavior Editor

  • Fixed duplicating triggers when duplicating behaviors

  • Fixed wrong scaling when exporting FBX Geometry

  • Fixed Geometry Behavior when exporting FBX Geometry

  • Fixed a crash at the plugin unload

  • Fixed a crash when automapping biped characters in the Character Maker

  • Fixed a crash when using the Physicalize or the Force Behaviors

  • Fixed a crash when using motion blur and instancing rigid meshes in the Arnold Render plugin

  • Fixed a crash when the Character File is missing in Simulation Cache Replay mode

  • Fixed a crash when multithreading the start of a Force Behavior

  • Fixed a crash when having more than 16 Blend shapes displayed in the Render Previz display mode

  • Fixed a crash when the vertex cache is not coherent with mesh control points in the Render Previz display mode

  • Fixed a freeze when importing geometry in the Geometry Tab of the Character Maker

  • Fixed the Check Shaders tool when a simulation has not been exported

  • Fixed automatic Apex creation with in the Apex Cloth Behavior

  • Fixed automatic Apex creation when several assets have the same name but from different character files in the Apex Cloth Behavior

  • Fixed automatic Apex creation when no bones are configured in the Apex Cloth Behavior

  • Fixed ground adaptation with in Simulation Cache Replay mode

  • Fixed bad orientation of 1-bone characters with SnS in Simulation Cache Replay mode

  • Fixed terrain draw in the Simulation Cache Proxy node

  • Fixed Windows batch export when using glmBatchCrowdSimulationExporter

  • Fixed save window in the Character Maker

Supported Rendering Engines

  • Mtoa 1.2.X / Arnold Core 4.2.X

  • V-Ray For Maya 3.40.XX, 3.30.XX

  • V-Ray For 3ds Max 3.30.XX

  • Renderman Studio 20.X

  • Mental Ray For Maya (any version)

  • 3Delight Studio Pro 11.0.XX

  • Guerilla Render 1.4b31

  • Katana 2.X (Arnold and Renderman)

Also supported (but must be manually installed)

  • V-Ray For Maya 2.4

  • Renderman Studio 19.0

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