Golaem 5.2.1 (2016/07/13)
New Features
Support of Maya 2016 Ext 2 (only Legacy Viewport for now)
Automatic mesh instancing mechanism with Mental Ray & V-Ray (without motion blur)
Improvements
Improved import geometry time on huge environments in the NavMesh Creator
Improved NavMesh creation time in the NavMesh Creator (support of shared edges)
Improved interaction between Crowd Rigid Bodies and Entities Rigid Bodies
Offset parameter in the LookAt Behavior
Support of Render Layers in the Simulation Cache Render Node
Support of Batch Export in the Apex Cloth Behavior
Support of ground adaptation when scaling a Simulation Cache Proxy node
New Export Geometry In One File Per Entity Fbx Mode in the Simulation Exporter
New option to export Ascii Fbx files in the Simulation Exporter
Added an option box for duplicating behaviors (triggers can be either new or shared)
New Blend to Animation parameter when switching to Kinematic Rigid Body in the Physicalize Behavior
New optionVar for Shader files
Bug Fixes
Fixed drag and drop of Containers and Operators from the Behavior Outliner in the Behavior Editor
Fixed duplicating triggers when duplicating behaviors
Fixed wrong scaling when exporting FBX Geometry
Fixed Geometry Behavior when exporting FBX Geometry
Fixed a crash at the plugin unload
Fixed a crash when automapping biped characters in the Character Maker
Fixed a crash when using the Physicalize or the Force Behaviors
Fixed a crash when using motion blur and instancing rigid meshes in the Arnold Render plugin
Fixed a crash when the Character File is missing in Simulation Cache Replay mode
Fixed a crash when multithreading the start of a Force Behavior
Fixed a crash when having more than 16 Blend shapes displayed in the Render Previz display mode
Fixed a crash when the vertex cache is not coherent with mesh control points in the Render Previz display mode
Fixed a freeze when importing geometry in the Geometry Tab of the Character Maker
Fixed the Check Shaders tool when a simulation has not been exported
Fixed automatic Apex creation with in the Apex Cloth Behavior
Fixed automatic Apex creation when several assets have the same name but from different character files in the Apex Cloth Behavior
Fixed automatic Apex creation when no bones are configured in the Apex Cloth Behavior
Fixed ground adaptation with in Simulation Cache Replay mode
Fixed bad orientation of 1-bone characters with SnS in Simulation Cache Replay mode
Fixed terrain draw in the Simulation Cache Proxy node
Fixed Windows batch export when using glmBatchCrowdSimulationExporter
Fixed save window in the Character Maker
Supported Rendering Engines
Mtoa 1.2.X / Arnold Core 4.2.X
V-Ray For Maya 3.40.XX, 3.30.XX
V-Ray For 3ds Max 3.30.XX
Renderman Studio 20.X
Mental Ray For Maya (any version)
3Delight Studio Pro 11.0.XX
Guerilla Render 1.4b31
Katana 2.X (Arnold and Renderman)
Also supported (but must be manually installed)
V-Ray For Maya 2.4
Renderman Studio 19.0