Golaem 5.2.2 (2016/08/10)
New Features
Shader Attribute Layer in the Simulation Cache Layout Tool
SnapTo and Duplicate Layer in the Simulation Cache Layout Tool
Vertex cache instancing mechanism
Enable / Disable Layout in the Simulation Cache and Crowd Render Proxy Nodes
Layout File can now be changed in the Simulation and Crowd Render Proxy Nodes
Layout Terrain can now be changed in the Simulation and Crowd Render Proxy Nodes
New Texture Trigger to read the color from Maya Texture Nodes (either 2d or 3d textures)
Improvements
Simulation Exporter Window now has a Simulation Baker tab to export Alembic, Fbx files for Crowd Render Proxy Nodes
Support of colliders in the Automatic Apex Generation
Support of skinning weight to determine the max distance on each vertex in the Automatic Apex Generation
Geometry generation for Arnold is now multithreaded
Improved Social Force Avoidance in the Navigation Behavior
New parameters to control Social Force Avoidance in the Navigation Behavior
Improved Bake Layout in the Simulation Cache Layout Tool
SaveAs option in the Simulation Cache Layout Tool
Color threshold Attribute in the Painted Zone Trigger
Layout Terrain is now saved in the Simulation Cache Library
Layout Terrain is now saved in the Simulation Cache Library
All Simulation Cache Proxies are imported in the the Simulation Cache Library if none are selected
Better navigation when using VectorField nodes with high velocity Entities
Bug Fixes
Fixed ApexCloth Behavior not working with the Detach Behavior
Fixed a crash when using a Motion Blur Window Size smaller than 1
Fixed a crash when rendering cloth with motion blur
Fixed a crash when using Apex files with a long path
Fixed a crash when trying to export to an unreachable folder with the Simulation Exporter
Fixed a crash when opening a scene with a non existing NavMesh file
Fixed a crash when deleting Trajectory layer transform in the Simulation Cache Layout Tool
Fixed selection of the Simulation Cache Proxy node
Fixed export terrain when directory was not existing
Fixed invalid character file load in the Character Maker
Fixed ground adaptation when using a Flock Locator
Fixed assets not editable when having multiple Simulation Cache Proxy Nodes and using the Assets Palette Tool
Fixed selection of entities after duplication in the Simulation Cache Layout Tool
Fixed ground adaptation when using the Trajectory Layer in the Simulation Cache Layout Tool
Fixed operations not being applied to every duplicated entities in the Simulation Cache Layout Tool
Fixed "AEVectorFieldLocatorTemplate.mel line 61" error when selecting a VectorField Node
Fixed simulation cache dim screenshot when not found in Simulation Cache Library
Fixed screenshot generation in the Simulation Cache Library
Refactoring
- Removed Export Terrain Item from the Golaem Menu (now in the Simulation Cache Proxy)
- Frame Attribute in the Simulation Cache Proxy Node
- Simulation Cache Library File is now saved on Maya exit
API
New layout and terrain flags in glmCrowdSimulationExporter
New glmCrowdSimulationBaker command
New OptionVar for Simulation Cache Library Files
New OptionVar for Simulation Layout Files
Supported Rendering Engines
Mtoa 1.2.X / Arnold Core 4.2.X
V-Ray For Maya 3.40.XX, 3.30.XX
V-Ray For 3ds Max 3.30.XX
Renderman Studio 20.X
Mental Ray For Maya (any version)
3Delight Studio Pro 11.0.XX
Guerilla Render 1.4b31
Katana 2.X (Arnold and Renderman)
Also supported (but must be manually installed)
V-Ray For Maya 2.4
Renderman Studio 19.0