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Golaem 5.2.2 (2016/08/10)

New Features

  • Shader Attribute Layer in the Simulation Cache Layout Tool

  • SnapTo and Duplicate Layer in the Simulation Cache Layout Tool

  • Vertex cache instancing mechanism

  • Enable / Disable Layout in the Simulation Cache and Crowd Render Proxy Nodes

  • Layout File can now be changed in the Simulation and Crowd Render Proxy Nodes

  • Layout Terrain can now be changed in the Simulation and Crowd Render Proxy Nodes

  • New Texture Trigger to read the color from Maya Texture Nodes (either 2d or 3d textures)

Improvements

  • Simulation Exporter Window now has a Simulation Baker tab to export Alembic, Fbx files for Crowd Render Proxy Nodes

  • Support of colliders in the Automatic Apex Generation

  • Support of skinning weight to determine the max distance on each vertex in the Automatic Apex Generation

  • Geometry generation for Arnold is now multithreaded

  • Improved Social Force Avoidance in the Navigation Behavior

  • New parameters to control Social Force Avoidance in the Navigation Behavior

  • Improved Bake Layout in the Simulation Cache Layout Tool

  • SaveAs option in the Simulation Cache Layout Tool

  • Color threshold Attribute in the Painted Zone Trigger

  • Layout Terrain is now saved in the Simulation Cache Library

  • Layout Terrain is now saved in the Simulation Cache Library

  • All Simulation Cache Proxies are imported in the the Simulation Cache Library if none are selected

  • Better navigation when using VectorField nodes with high velocity Entities

Bug Fixes

  • Fixed ApexCloth Behavior not working with the Detach Behavior

  • Fixed a crash when using a Motion Blur Window Size smaller than 1

  • Fixed a crash when rendering cloth with motion blur

  • Fixed a crash when using Apex files with a long path

  • Fixed a crash when trying to export to an unreachable folder with the Simulation Exporter

  • Fixed a crash when opening a scene with a non existing NavMesh file

  • Fixed a crash when deleting Trajectory layer transform in the Simulation Cache Layout Tool

  • Fixed selection of the Simulation Cache Proxy node

  • Fixed export terrain when directory was not existing

  • Fixed invalid character file load in the Character Maker

  • Fixed ground adaptation when using a Flock Locator

  • Fixed assets not editable when having multiple Simulation Cache Proxy Nodes and using the Assets Palette Tool

  • Fixed selection of entities after duplication in the Simulation Cache Layout Tool

  • Fixed ground adaptation when using the Trajectory Layer in the Simulation Cache Layout Tool

  • Fixed operations not being applied to every duplicated entities in the Simulation Cache Layout Tool

  • Fixed "AEVectorFieldLocatorTemplate.mel line 61" error when selecting a VectorField Node

  • Fixed simulation cache dim screenshot when not found in Simulation Cache Library

  • Fixed screenshot generation in the Simulation Cache Library

Refactoring

  • Removed Export Terrain Item from the Golaem Menu (now in the Simulation Cache Proxy)
  • Frame Attribute in the Simulation Cache Proxy Node
  • Simulation Cache Library File is now saved on Maya exit

API

  • New layout and terrain flags in glmCrowdSimulationExporter

  • New glmCrowdSimulationBaker command

  • New OptionVar for Simulation Cache Library Files

  • New OptionVar for Simulation Layout Files

Supported Rendering Engines

  • Mtoa 1.2.X / Arnold Core 4.2.X

  • V-Ray For Maya 3.40.XX, 3.30.XX

  • V-Ray For 3ds Max 3.30.XX

  • Renderman Studio 20.X

  • Mental Ray For Maya (any version)

  • 3Delight Studio Pro 11.0.XX

  • Guerilla Render 1.4b31

  • Katana 2.X (Arnold and Renderman)

Also supported (but must be manually installed)

  • V-Ray For Maya 2.4

  • Renderman Studio 19.0

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