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Golaem 5.3.0.1 (2016/09/28)

Important Notice

From this release, Renderman 19 and V-Ray 2.4 are not supported anymore

New Features

  • New multithreaded Geometry File Format (.gcg) to store Character skinning! Up to 50x faster geometry generation at rendering time!

  • New Transition Editor to control precisely between two Animation Behaviors

  • Support of Redshift 2.0.52 Beta (shading variation is not supported yet)

  • Support of Mtoa 1.3

  • Support of Renderman Studio 21.0

  • Support of Maya 2017 (only Legacy Viewport for now)

  • New Simulation Cache Proxy Manager to handle Simulation Cache Proxy Nodes

Improvements

  • Geometry assignment Channels

  • EntityType Node creator interactive menu

  • Added option to set a namespace on Mesh Assets or Shaders in the Character Maker

  • Automatic Character bounding box computation in the Character Maker

  • Asset Groups having only Asset Groups children are weighted by default in the Character Maker

  • New Locomotion mode (direct mode controlled by animation) in the Locomotion Behavior

  • Evaluation of the Random Trigger can now be constant

  • Better performances for the Texture trigger

  • New VRay displacement strategy (now reads attribute from the scene)

Bug Fixes

  • Fixed Ass Bake Export (wrong syntax)

  • Fixed FBX Bake Export with Point Cache when using ':' prefixed names

  • Fixed Bake frames when using a scene made before Golaem 5.2.2

  • Fixed huge memory leaks when rendering with Mental Ray

  • Fixed item creation in the Simulation Cache Library

  • Fixed referencing a Crowd Manager Node in a Cache Replay scene

  • Fixed World Servo Mode velocity computation in the Physicalize Behavior

  • Fixed MotionBehavior.currentFrame & currentRatio Channels (renamed as motionFrame and motionRatio)

  • Fixed support of multiple displacement attributes with the same name in the Character Maker

  • Fixed a crash when hiding particle systems

  • Fixed a crash when exporting Simulation Caches in a read-only folder

  • Fixed a crash at rendering time when using the SnapTo Layer in the Simulation Layout Tool

  • Fixed a crash when bake exporting some simulations

  • Fixed ground adaptation at rendering time when using a Time Offset / Time Warp layer in the Simulation Layout Tool

  • Fixed Set Mesh layer when dealing with cloth Mesh Assets in the Simulation Layout Tool

  • Fixed Simulation Cache Layout Tool refresh when creating a Simulation Cache Proxy in a blank scene

  • Fixed terrain assignment when baking a Simulation Cache Proxy

  • Fixed scaling of Arnold bounding boxes

  • Fixed ground adaptation set to Particle and no NavMesh

  • Fixed bone window list in the Simulation Cache Proxy

  • Fixed displacement keyword in the Geometry Tab of the Character Maker

  • Fixed multiple opening of the Simulation Cache Library

  • Fixed golaemCrowdCleanPre52 error when batch rendering

Refactoring

  • Geometry File exporter helper (gcg or fbx) in the Character Maker

  • Subdivision Type panel has been removed in the NavMesh Creator (not used anymore)

  • Added shelf icon for the Import Shaders Tool

  • Added a message in the status bar when saving a file succesfully in the Character Maker

  • Crop Motion / Edit Motion / Footprint panels can now be hidden in the Character Maker

  • Render instancing has been disabled for Mental Ray due to major leaks that cannot be handled yet

API

  • New automatic skeleton and geometry import flags in the glmCharacterMaker command

  • glmExportMotion now returns conversion quality values (mean position, orientation and scale errors)

  • Reorganization of the Python code as package

  • Reorganization of the Devkit

  • Devkit samples now come with their compiled version

  • Removed OptionVar for Simulation Layout Files (used the same one than Simulation Caches)

Supported Rendering Engines

  • Mtoa 1.3.X & 1.2.X / Arnold Core 4.2.X

  • V-Ray For Maya 3.40.XX & 3.30.XX

  • V-Ray For 3ds Max 3.30.XX

  • Renderman Studio 21.X

  • Mental Ray For Maya (any version)

  • Redshift 2.0.52

  • 3Delight Studio Pro 11.0.XX

  • Guerilla Render 1.4b31

  • Katana 2.X (Arnold and Renderman)

Also supported (but must be manually installed)

  • Renderman Studio 20.0

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