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Golaem 5.3.1 (2016/10/21)

Improvements

  • Improved memory usage at rendering time (up to 50%)

  • Improved Collision Trigger UI

  • Improved "Open Layout File" in the Simulation Cache Layout (load all relevant gscl at the same time)

  • Improved UI for the Animation Transition node (max zoom level, transition mode display, snap on maya frames, refresh)

  • Sampled frames are now logged when rendering with a Info log level

  • Auto Compute Motion Blur parameters tool in the Crowd Render Proxy

  • Added new subdivision parameters for Arnold

  • New "Random Target on Mesh" Target Mode in the GoTo Behavior

  • Added an option to remove the Motion Clip first frame offset in the SyncMotion Behavior

Bug Fixes

  • Fixed render failure at second render with Redshift

  • Fixed motion blur computation in 3Delight

  • Fixed motion blur computation in Mental Ray

  • Fixed motion blur computation in Renderman

  • Fixed render percent in Redshift

  • Fixed V-Ray render layer support

  • Fixed bbox clamping in Redshift

  • Fixed Simulation Cache corruption when using blend shapes with additive blending

  • Fixed Limbs computation when using additive blending

  • Fixed a crash when using the SetMeshAsset layer in a non existing mesh in the Simulation Cache Layout

  • Fixed a crash when selecting an entity by entering its id in the Visual Feedback

  • Fixed a crash when rendering an empty Crowd Render Proxy

  • Fixed a crash when viewing cloth in the Simulation Cache Proxy

  • Fixed Enable Layout checkbox in the Simulation Cache Proxy

  • Fixed Terrain adaptation in Maya 2017

  • Fixed multiple skeleton connected to the OutPlug Attribute of the Simulation Cache Proxy

  • Fixed Layout File not saving when closing a scene without saving it

  • Fixed consistency between Simulation Render Percent and Simulation Display percent

  • Fixed normal computation in footprint display

  • Fixed collision with Yeti render callbacks

  • Fixed dynamic target / dynamic target update period in the GoTo Behavior

  • Fixed update of percentage when setting Entity Types percents from the text field in the Population Tool

  • Fixed Entity Types percents in the Group Entity Type Node in VP2.0

  • Fixed bad offset for one bone constrained Character in the Render Previz display mode

Refactoring

  • Shader importer when a Character File is loaded via the Entity Type Interactive Menu

  • Instancing is disabled in the Redshift Render plugin

  • Instancing is now enabled in the V-Ray Render plugin

  • Automatic triangulation is now disabled in the Arnold Render plugin (faster and more precise geometry)

  • NavMesh Creator now ignores hidden geometry

API

  • Update automatic skeleton flags in the glmCharacterMaker command to take detection mode and auto compute parameters into account

  • Support of layout and terrain files in SimulationCacheToolCmd

  • Simulation Exporter Tool updates the Simulation Export optionVar when a simulation is exported

  • New optionVar for Simulation Bake files

Supported Rendering Engines

  • Mtoa 1.3.X & 1.2.X / Arnold Core 4.2.X

  • V-Ray For Maya 3.40.XX & 3.30.XX

  • V-Ray For 3ds Max 3.30.XX

  • Renderman Studio 21.X

  • Mental Ray For Maya (any version)

  • Redshift 2.0.66

  • 3Delight Studio Pro 11.0.XX

  • Guerilla Render 1.4b31

  • Katana 2.X (Arnold and Renderman)

Also supported (but must be manually installed)

  • Renderman Studio 20.0

 

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