Golaem 5.3.3 (2016/12/19)
New Features
New MeshPin Behavior to remap simulations on a specific Mesh Space
Collision detection between slots of different Population Tool Locators
Improvements
Distance X & Z in the Population Tool Locator
Noise X & Z in the Population Tool Locator
Mesh Object Id Mode in the Render Proxy
New flags characterFileId, meshIds, shaderAttributeValue in glmSimulationCacheTool command
Redshift shading variation is taking into account when importing geometry in the Character Maker
Redshift rendering proxy takes Render Proxy time into account
A default Rendering Type is created when a new Character is initialized in the Character Maker
Raycast distance for Polygon Triggers can be configured
Contextual menu to remove the tip on Effectors in the Character Maker
Added displacement information to the vrscene exporter for 3ds Max
SyncMotion Behavior can be used without any transform
New option to keep the original animation orientation in the SyncMotion Behavior
Bug Fixes
Fixed a crash when using multiple VrayGolaem nodes in 3ds Max
Fixed a crash when exiting Maya with External Entities
Fixed a crash when doing a Play Backward next to the simulation start frame
Fixed shaderAttribute flag in glmCharacterFileTool command
Fixed Cache Proxy Library Item creation when in Component Mode
Fixed transform parameter when rendering with Renderman
Fixed FBX To GCG Conversion ignoring some meshes (based on wrong material assertion)
Fixed FBX Export (Animation Mode) when using Rigid Meshes
Fixed PLE license when using instanced in Redshift
Refactoring
Switched viewport 2 rendering to subscene override to be compliant with Maya 2016.5 and 2017
Forced coronal and transverse IK Planes when detecting a biped in the Character Maker
Shader Importer triggers every time a Character File is loaded
"Add all" button in WeightList controllers
Contextual select in TextScrollListMapping controllers
Layout files are now per Simulation Cache Proxy (instead of per CrowdField)
API
- New glmSceneLicenseCheck command
Supported Rendering Engines
- Mtoa 1.4.0 & 1.3.X / Arnold Core 4.2.X
- V-Ray For Maya 3.40.XX & 3.30.XX
- V-Ray For 3ds Max 3.30.XX
- Renderman Studio 21.X
- Mental Ray For Maya (any version)
- Redshift 2.0.76
- 3Delight Studio Pro 11.0.XX
- Guerilla Render 1.4.4
- Katana 2.X (Arnold and Renderman)