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Golaem 5.3.4 (2017/01/23)

New Features

  • Golaem can now store animation of non mapped bones in its Golaem Motion file (.gmo) 

Improvements

  • New Alembic Export mode, one file per entity

  • Entity Id based Export in the Simulation Bake Tool

  • Disable collisions option in the Physics Locator

  • Hierarchical Shader Attributes range is now read from Maya shading graph in the Geometry Tab of the Character Maker

  • New height offset parameter in the MeshPin Behavior

Bug Fixes

  • Fixed blendshape export and naming in the gcg file format

  • Fixed joint limits display in the Character Maker

  • Fixed destination terrain adaptation in the Simulation Cache Proxy

  • Fixed Layout File in the Simulation Cache Proxy saving when using Maya save

  • Fixed scale and terrain adaptation in the Simulation Cache Proxy

  • Fixed terrain display not using the proxy transform in the Layout Tool

  • Fixed Shader Attributes range with Redshift shaders

  • Fixed a crash when duplicating Entities with nCloth in the Layout Tool

  • Fixed a crash when using Locomotion channels in the Locomotion Behavior

  • Fixed a crash when creating a Population Tool with no slot

  • Fixed a crash in the Perch Behavior when raycast distance was less than entity radius

  • Fixed ground adaptation when using SnS animations with a leg length ratio > 1

  • Fixed ground adaptation when the limb direction was upward

  • Fixed baked geometry export not taking Layout into account

  • Fixed Kill / Unkill Layout when rendering with Redshift

  • Fixed Kill / Unkill Layout with entities with nCloth

  • Fixed slot placement when distance was null but noise wasn't in the Population Tool

  • Fixed archiving Layout file (.gscl)

  • Fixed Python conflict between mToA and Golaem

  • Fixed Flock Locator update when using VP2.0

Refactoring

  • CrowdTargetLocator has ben replaced by the Population Tool Locator

  • Motion Clips are now sequenced and not randomized anymore in the Motion and SyncMotion Behaviors

  • More robust bone mapping in the Plug Output of the Simulation Cache Proxy

  • New icon for the MeshPin Behavior

Supported Rendering Engines

  • Mtoa 1.4.0 & 1.3.X / Arnold Core 4.2.X

  • V-Ray For Maya 3.40.XX & 3.30.XX

  • V-Ray For 3ds Max 3.30.XX

  • Renderman Studio 21.X

  • Mental Ray For Maya (any version)

  • Redshift 2.0.77 to 2.0.80

  • 3Delight Studio Pro 11.0.XX

  • Guerilla Render 1.4.4

  • Katana 2.X (Arnold and Renderman)

 

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