Golaem 5.3.4 (2017/01/23)
New Features
- Golaem can now store animation of non mapped bones in its Golaem Motion file (.gmo)
Improvements
New Alembic Export mode, one file per entity
Entity Id based Export in the Simulation Bake Tool
Disable collisions option in the Physics Locator
Hierarchical Shader Attributes range is now read from Maya shading graph in the Geometry Tab of the Character Maker
New height offset parameter in the MeshPin Behavior
Bug Fixes
Fixed blendshape export and naming in the gcg file format
Fixed joint limits display in the Character Maker
Fixed destination terrain adaptation in the Simulation Cache Proxy
Fixed Layout File in the Simulation Cache Proxy saving when using Maya save
Fixed scale and terrain adaptation in the Simulation Cache Proxy
Fixed terrain display not using the proxy transform in the Layout Tool
Fixed Shader Attributes range with Redshift shaders
Fixed a crash when duplicating Entities with nCloth in the Layout Tool
Fixed a crash when using Locomotion channels in the Locomotion Behavior
Fixed a crash when creating a Population Tool with no slot
Fixed a crash in the Perch Behavior when raycast distance was less than entity radius
Fixed ground adaptation when using SnS animations with a leg length ratio > 1
Fixed ground adaptation when the limb direction was upward
Fixed baked geometry export not taking Layout into account
Fixed Kill / Unkill Layout when rendering with Redshift
Fixed Kill / Unkill Layout with entities with nCloth
Fixed slot placement when distance was null but noise wasn't in the Population Tool
Fixed archiving Layout file (.gscl)
Fixed Python conflict between mToA and Golaem
Fixed Flock Locator update when using VP2.0
Refactoring
CrowdTargetLocator has ben replaced by the Population Tool Locator
Motion Clips are now sequenced and not randomized anymore in the Motion and SyncMotion Behaviors
More robust bone mapping in the Plug Output of the Simulation Cache Proxy
New icon for the MeshPin Behavior
Supported Rendering Engines
Mtoa 1.4.0 & 1.3.X / Arnold Core 4.2.X
V-Ray For Maya 3.40.XX & 3.30.XX
V-Ray For 3ds Max 3.30.XX
Renderman Studio 21.X
Mental Ray For Maya (any version)
Redshift 2.0.77 to 2.0.80
3Delight Studio Pro 11.0.XX
Guerilla Render 1.4.4
Katana 2.X (Arnold and Renderman)