Golaem 5.3.4.1 (2017/03/15)
New Features
- Added an option to export to an expanded vrscene file when rendering with v-ray in the Crowd Render Proxy
Improvements
Display message/popup for unsaved Simulation Cache Layouts when baking
Added a second curve with more precision in the Animation Transition node
Added shallow_color in supported plugs for previz for RedShift
Bug Fixes
Fixed ObjectID management with Redshfit
Fixed a reproducibility issue when stopping a Navigation Behavior in multithread
Fixed a crash and rendering glitches when using cloth + GCG + Multi Materials
Fixed a crash and glitches when having multiple cloth meshes
Fixed a crash when no shader is detected in mayaToGCG (mono material)
Fixed Geometry baking not using selected entity ids properly
Fixed Golaem Python modules loading within Maya 2017
Fixed VRay IPR rendering
Fixed Nucleus index for duplicated cloth connection to solver
Fixed a potential crash after removing Entity Types nodes
Fixed dirmap & wrong message when importing a gcg file from the Character Maker
Fixed error message about skeleton bindpose scale not matching - the real bone name will be displayed
Fixed the Enable Layout checkbox not taken into account in the Simulation Cache Library
Fixed posture import for multiple characters in Layout
Supported Rendering Engines
Mtoa 1.4.0 & 1.3.X / Arnold Core 4.2.X
V-Ray For Maya 3.40.XX & 3.30.XX
V-Ray For 3ds Max 3.30.XX
Renderman Studio 21.X
Mental Ray For Maya (any version)
Redshift 2.0.77-80
3Delight Studio Pro 11.0.XX
Guerilla Render 1.4.4
Katana 2.X (Arnold and Renderman)