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Golaem 5.3.4.1 (2017/03/15)

New Features

  • Added an option to export to an expanded vrscene file when rendering with v-ray in the Crowd Render Proxy

Improvements

  • Display message/popup for unsaved Simulation Cache Layouts when baking

  • Added a second curve with more precision in the Animation Transition node

  • Added shallow_color in supported plugs for previz for RedShift

Bug Fixes

  • Fixed ObjectID management with Redshfit

  • Fixed a reproducibility issue when stopping a Navigation Behavior in multithread

  • Fixed a crash and rendering glitches when using cloth + GCG + Multi Materials

  • Fixed a crash and glitches when having multiple cloth meshes

  • Fixed a crash when no shader is detected in mayaToGCG (mono material)

  • Fixed Geometry baking not using selected entity ids properly

  • Fixed Golaem Python modules loading within Maya 2017

  • Fixed VRay IPR rendering

  • Fixed Nucleus index for duplicated cloth connection to solver

  • Fixed a potential crash after removing Entity Types nodes

  • Fixed dirmap & wrong message when importing a gcg file from the Character Maker

  • Fixed error message about skeleton bindpose scale not matching - the real bone name will be displayed

  • Fixed the Enable Layout checkbox not taken into account in the Simulation Cache Library

  • Fixed posture import for multiple characters in Layout

Supported Rendering Engines

  • Mtoa 1.4.0 & 1.3.X / Arnold Core 4.2.X

  • V-Ray For Maya 3.40.XX & 3.30.XX

  • V-Ray For 3ds Max 3.30.XX

  • Renderman Studio 21.X

  • Mental Ray For Maya (any version)

  • Redshift 2.0.77-80

  • 3Delight Studio Pro 11.0.XX

  • Guerilla Render 1.4.4

  • Katana 2.X (Arnold and Renderman)

 

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