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Golaem 5.3.4.2 (2017/06/09)

New Features

  • Added a Freeze On Collided mode in the MasterSlave Behavior (eg sticky arrows)

Improvements

  • Added Object ID Pass support for EntityType and Character File

  • Simulation Cache file quantization format attribute in the CrowdManager Node

  • Conversion Factor can be set for Spine / Limbs / Effector nodes in the Character Maker

Bug Fixes

  • Fixed blendshape deformation computation when controlled by a distant bone

  • Fixed a crash when batch exporting motion files using the glmExportMotion command

  • Fixed a crash when exporting a simulation with an External Entity Locator

  • Fixed a crash when rendering Simulation Caches with Layout operations on missing Entities

Refactoring

  • Golaem is now compiled with gcc 4.8

API

  • Flag conversionFactor of the glmExportMotion command is now of type double 3

Supported Rendering Engines

  • Mtoa 1.4.0 & 1.3.X / Arnold Core 4.2.X

  • V-Ray For Maya 3.50.XX, 3.40.XX & 3.30.XX

  • V-Ray For 3ds Max 3.30.XX

  • Renderman Studio 21.0 & 21.1

  • Mental Ray For Maya (any version)

  • Redshift 2.0.77-80

  • 3Delight Studio Pro 11.0.XX

  • Guerilla Render 1.4.4

  • Katana 2.X (Arnold and Renderman)

 

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