Golaem 5.3.4.2 (2017/06/09)
New Features
- Added a Freeze On Collided mode in the MasterSlave Behavior (eg sticky arrows)
Improvements
Added Object ID Pass support for EntityType and Character File
Simulation Cache file quantization format attribute in the CrowdManager Node
Conversion Factor can be set for Spine / Limbs / Effector nodes in the Character Maker
Bug Fixes
Fixed blendshape deformation computation when controlled by a distant bone
Fixed a crash when batch exporting motion files using the glmExportMotion command
Fixed a crash when exporting a simulation with an External Entity Locator
Fixed a crash when rendering Simulation Caches with Layout operations on missing Entities
Refactoring
- Golaem is now compiled with gcc 4.8
API
- Flag conversionFactor of the glmExportMotion command is now of type double 3
Supported Rendering Engines
Mtoa 1.4.0 & 1.3.X / Arnold Core 4.2.X
V-Ray For Maya 3.50.XX, 3.40.XX & 3.30.XX
V-Ray For 3ds Max 3.30.XX
Renderman Studio 21.0 & 21.1
Mental Ray For Maya (any version)
Redshift 2.0.77-80
3Delight Studio Pro 11.0.XX
Guerilla Render 1.4.4
Katana 2.X (Arnold and Renderman)