Golaem 6.0.1 (2017/06/28)
New Features
Added a Freeze On Collided mode in the MasterSlave Behavior (eg sticky arrows)
Added collision support of Apex Cloth Behavior and Crowd Rigid Bodies (max 32 spheres and 32 planes)
Improvements
Support of non-triangulated geometry in the Character Geometry File (gcg)
Simulation Cache file quantization format attribute in the CrowdManager Node
Improved performances when using a MEL expression in an Input Channel Operator
Conversion Factor can be set for Spine / Limbs / Effector nodes in the Character Maker
New Export Animation In One File Per Entity FBX Mode in the Simulation Exporter
New Export Animation In One File FBX Mode in the Simulation Exporter
Added Expression as Target Mode in the Steer and GoTo Behaviors
Added a Use Kinematic Target option in the Physicalize Behavior
Added a Use Kinematic Target option in the Crowd Rigid Body node
Added multiple Entity Types in the MasterSlave Behavior
Added an AimAt mechanism in the MasterSlave Behavior
Added a XYZ option to constraint position in the MasterSlave Behavior
Added Object ID Pass support for EntityType and Character File
Added Place on Connex Zones parameter in the Population Tool
Added objectCount, objectPos, objectDist, objectId Channels for the ActivateSensor Behavior
Added new target modes in the Steer Behavior
Channels can be used within a MEL expression when using ##channelName##
Population Tool Locators now get a unique ID
Fixed ground adaptation when using "Direct Mode Controlled by Animation" in the Locomotion Behavior
Particles emitted from Population Tool Locators get assigned the Population Tool ID as a PPAttribute (glmPopToolId)
Added statistics parameter in the Terrain Locator (displays navmesh information)
Added drawConnexZones parameter in the TerrainLocator
Ground adaptation can now be disabled for an Entity Type (advanced attributes)
Emit Behavior can now emit particles without Entity Types
Added a vertex limit parameter for Convex Hulls in Crowd Rigid Body
Bug Fixes
Fixed blendshape deformation computation when controlled by a distant bone
Fixed mirror animations looks awkward in some specific cases
Fixed wrong ground adaptation when playing mirror animations
Fixed a crash when baking sparse Simulation Caches in FBX or Alembic
Fixed a crash when using the Emit and Perception Behaviors
Fixed a crash when UVs were not set for all the faces of the face when exporting a Character Geometry file
Fixed a crash when rendering Simulation Caches with Layout operations on missing Entities
Fixed a crash when setting slot count to 0 in the circle Population Tool
Fixed a crash when having two or more CrowdFields and using the Perception
Fixed headAttBank Channel (was not returning the correct heading)
Fixed multiple crashes when using the SnapTo Layer in the Simulation Layout Tool
Fixed precision issue when using the Population Tool and Painted Vector Fields
Fixed jittering and frame lag in the MeshPin Behavior
Fixed limbFootprintPosition channel when ground adaptation is disabled
Fixed load / save PNG buttons in the Paint Tool
Fixed ground adaptation and Layout when using the Renderman plugin
Fixed Behavior Visual Feedback coloring when the Behavior is stopped
Fixed the Force Behavior display
Fixed Rotate Layer flag in the glmHistory command
Fixed Bake Simulation Cache export when Simulation Cache name begins with numbers
Fixed Terrain Locator assignment when using the Paint Tool to paint Population Tool density
Refactoring
New glmMayaToSimulationCacheCmd command to convert maya keyframe animations as Simulation Caches
New glmExportCharacter command to export a CharacterFile
New glmExportCharacterGeometry command to export a Character Geometry File (.gcg)
Added ppVectorAttrValue support in the glmSimulationCacheTool command
Added support for rotation pivot in the Rotate Layer flag of the glmHistory command
Flag conversionFactor of the glmExportMotion command is now of type double 3
glmCrowdSimulationCacheReaderPlugin has been updated to better reflect rendering plugins process
Supported Rendering Engines
Mtoa 1.4.0 & 1.3.X / Arnold Core 4.2.X
V-Ray For Maya 3.40.XX & 3.30.XX
V-Ray For 3ds Max 3.30.XX
Renderman Studio 21.0 & 21.1
Mental Ray For Maya (any version)
Redshift 2.0.91-93 / 2.5.13
3Delight Studio Pro 11.0.XX
Guerilla Render 1.4.4
Katana 2.X (Arnold and Renderman)