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Golaem 6.0.2 (2017/07/10)

New Features

  • New Override Shader Layer in the Layout Tool

  • New Channels for Body Orientation axes and Entity Up Vector as input / output

Improvements

  • Added mirror operations in the Skeleton Tab of the Character Maker

  • Traffic Lights status in the Traffic Crossing Locator

  • Desired Speed and Move Orientation is now updated by the Flock Behavior

  • Added Body Orientation axes and Entity Up Vector helpers in the viewport

Bug Fixes

  • Fixed the Time Warp Layer

  • Fixed Local Servo Physics Mode with Joint Limits not centered in the Physicalize Behavior

  • Fixed wrong initialization when using emitters in the Channel Operator Behavior

  • Fixed Roll Bones Mapping in the Character Maker

  • Fixed ground adaptation in the Traffic Behavior

  • Fixed mesh transform management in the PerchOn Behavior

  • Fixed dynamic mesh transform management in the PerchOn Behavior

  • Fixed a multithreading issue in the Attribute Behavior

  • Fixed a crash when having overlapping crossings in the Traffic Locator

  • Fixed a crash when starting a Physicalize Behavior with Entity Emitters

  • Fixed a crash when using Entity Emitters and the Attribute Behavior

  • Fixed a crash when rendering Entities with cloth simulation

  • Fixed a crash in the Alembic Bake Export Per Entity mode

  • Fixed a crash when using the Visual Feedback and a wrongly configured SetBone Behavior

  • Fixed Locomotion Behavior not working anymore with Maya Particle Fields

  • Fixed Create Vector Field button in the GoTo Behavior

  • Fixed Paint Density button in the Population Tool

  • Fixed Alembic and FBX Bake Export with prefixed mesh names

  • Fixed vector evaluation in a MEL function of a Channel

  • Fixed the World Direction To Body Angle Converter operation

  • Fixed the World Direction To Move Angle Converter operation

  • Fixed disabled 'Lock Posture on Stop' in the Physicalize Behavior 

Refactoring

  • Refactored error messages when converting motions in the Character Maker (now display the name of all bones)

  • Import Motion Options are now in a collapsed menu in the Character Maker

API

  • glmMayaToSimulationCacheCmd command has been renamed to glmMayaToSimulationCache

  • Added a cancel button on progress bars in glmMayaToSimulationCache

Supported Rendering Engines

  • Mtoa 2.0 & 1.4.X

  • V-Ray For Maya 3.5X.XX & 3.4X.XX

  • V-Ray For 3ds Max 3.50.XX

  • Renderman Studio 21.X

  • Mental Ray For Maya (any version)

  • Redshift 2.0.91-93 / 2.5.13

  • 3Delight Studio Pro 11.0.XX

  • Guerilla Render 1.4.4

  • Katana 2.X (Arnold and Renderman)

 

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