Golaem 6.0.2 (2017/07/10)
New Features
New Override Shader Layer in the Layout Tool
New Channels for Body Orientation axes and Entity Up Vector as input / output
Improvements
Added mirror operations in the Skeleton Tab of the Character Maker
Traffic Lights status in the Traffic Crossing Locator
Desired Speed and Move Orientation is now updated by the Flock Behavior
Added Body Orientation axes and Entity Up Vector helpers in the viewport
Bug Fixes
Fixed the Time Warp Layer
Fixed Local Servo Physics Mode with Joint Limits not centered in the Physicalize Behavior
Fixed wrong initialization when using emitters in the Channel Operator Behavior
Fixed Roll Bones Mapping in the Character Maker
Fixed ground adaptation in the Traffic Behavior
Fixed mesh transform management in the PerchOn Behavior
Fixed dynamic mesh transform management in the PerchOn Behavior
Fixed a multithreading issue in the Attribute Behavior
Fixed a crash when having overlapping crossings in the Traffic Locator
Fixed a crash when starting a Physicalize Behavior with Entity Emitters
Fixed a crash when using Entity Emitters and the Attribute Behavior
Fixed a crash when rendering Entities with cloth simulation
Fixed a crash in the Alembic Bake Export Per Entity mode
Fixed a crash when using the Visual Feedback and a wrongly configured SetBone Behavior
Fixed Locomotion Behavior not working anymore with Maya Particle Fields
Fixed Create Vector Field button in the GoTo Behavior
Fixed Paint Density button in the Population Tool
Fixed Alembic and FBX Bake Export with prefixed mesh names
Fixed vector evaluation in a MEL function of a Channel
Fixed the World Direction To Body Angle Converter operation
Fixed the World Direction To Move Angle Converter operation
Fixed disabled 'Lock Posture on Stop' in the Physicalize Behavior
Refactoring
Refactored error messages when converting motions in the Character Maker (now display the name of all bones)
Import Motion Options are now in a collapsed menu in the Character Maker
API
glmMayaToSimulationCacheCmd command has been renamed to glmMayaToSimulationCache
Added a cancel button on progress bars in glmMayaToSimulationCache
Supported Rendering Engines
Mtoa 2.0 & 1.4.X
V-Ray For Maya 3.5X.XX & 3.4X.XX
V-Ray For 3ds Max 3.50.XX
Renderman Studio 21.X
Mental Ray For Maya (any version)
Redshift 2.0.91-93 / 2.5.13
3Delight Studio Pro 11.0.XX
Guerilla Render 1.4.4
Katana 2.X (Arnold and Renderman)