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GOLAEM 6.1 (2017/08/01)

Important notice

From this release, Golaem switches to Personal Learning Edition license if no commercial license is found.

This behavior can be disabled by setting the GLMCROWD_NO_PLE environment variable to 1

New Features

  • New Nodal Editor to build and debug ChannelOperation Behavior graphs

  • New Golaemisator Tool to convert Maya Characters and Animations in one click

Improvements

  • Simulation Cache OutPlug now supports per-bone scale (SnS) in the Simulation Cache Proxy

  • Faster physics simulation thanks to NVidia PhysX 3.4

  • GPU acceleration for Rigid Body Collisions (only on Windows) (beta)

  • Deformable meshes are now handled in the Perch Behavior

  • Added Target Expression in the LookAt and IK Behaviors

  • Added norm, dist and rand operations to the ChOp Operation Node

  • Added a modulo conversion mode in the ChOp Converter Node

  • Added presets buttons in the ChannelOperator Behavior

  • PostRender Callbacks now get called by PreRender Callbacks (as sanity checks)

  • Added a Reverse Order option in the Sort By Distance Sensor Filter

  • Expressions can now be caster explicitely as Double, Vector, PPAttribute, MEL... 

Bug Fixes

  • Fixed node transformation and terrain adaptation in the 3dsMax plugin

  • Fixed display when playing mirrored animations in the Motion Behaviors

  • Fixed the one frame lag with animated meshes in the MeshPin Behavior

  • Fixed out of frustum computation of Entities in the MeshPin Behavior

  • Fixed a crash due to multithread access in the MeshPin Behavior

  • Fixed a crash when setting an up vector almost equal to current up vector in the MeshPin Behavior

  • Fixed a crash with the AimAt Attributes in the MasterSlave Behavior

  • Fixed a crash when using the -selection and -transformId flags with an invalid transform Id in the glmHistory command

  • Fixed Duplicate Layer on duplicated Entities in the Simulation Layout Tool

  • Fixed Arnold Ass file bake export

  • Fixed Entities not being simulated when some particles have a 0 lifespan

  • Fixed Simulation Cache Bake when using Time Offset and Time Warp Layers in the Simulation Layout Tool

  • Fixed MEL Expression not evaluated correctly in the ChOp Input Node

  • Fixed MEL Expression not evaluated on first frame in the ChOp Input Node

  • Fixed Local position and local orientation offsets unit conversion in the Emit Behavior

  • Fixed Max Distance unit conversion in the PolygonZone Trigger

  • Fixed PPAttribute Trigger not taking changes into account

  • Fixed restart of the IK Behavior

  • Fixed Target Expression initialization in the IK, LookAt, Steer and GoTo Behaviors

  • Fixed Collision ID not working as expected in the Collision Trigger

Refactoring

  • Golaem Minidump is now disabled by default for new installations of Golaem

  • PyQt dependency has been updated to 1.0

  • New icon for the Replacer Shader Layer in the Simulation Layout Tool

API

  • glmExportCharacter and glmExportCharacterGeometry commands now return the path of the exported file

  • Flags -firstFrame and -lastFrame replaced by -startFrame and -endFrame in glmMayaToSimulationCache command

  • Flags -entityIds and -duplicate can be used together in the glmHistory command

  • Flag -entityId set to -1 now returns the list of all Entity Ids in the Simulation Cache in the glmHistory command

  • New functions glmCreateEntityExclusionList and glmDestroyEntityExclusionList in glm_crowd.h

Supported Rendering Engines

  • Mtoa 2.0 & 1.4.X

  • V-Ray For Maya 3.5X & 3.40.XX

  • V-Ray For 3ds Max 3.60.XX

  • Renderman Studio 21.3 and 21.4

  • Mental Ray 3.13.X

  • Redshift 2.0.91-93 / 2.5.13

  • 3Delight Studio Pro 11.0.XX

  • Guerilla Render 1.4.4

  • Katana 2.X (Arnold and Renderman)

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