GOLAEM 6.1.2 (2017/09/28)
Improvements
Support of subdivision in 3Delight
Support of subdivision in Redshift
Support of n-edges faces in V-Ray
Support of quad faces in Redshift
Simulation Cache Library now opens library files in separate tabs
Motion Mapping file in the Entity Type Node
Meshes rendered with V-Ray RenderID now uses V-Ray ID generator
Refresh Geometry button of the Simulation Cache Proxy Node also refreshes the rendering geometry cache
New option to replay bone local orientations from the animation posture instead of the skeleton in the Physicalize Behavior
New option to freeze cloth simulation in the ApexCloth Behavior
New option to drive entities towards targets in the MeshPin Behavior
Full component selection within the Population Tool and the Simulation Cache Proxy Node in Maya 2018
Use Shift key to add / remove Entities to the current selection in the Simulation Cache Proxy Node in Maya 2018
Use 'L' to auto layout selected nodes in the Channel Operator Editor
Grouped layers are deleted when the Group is deleted in the Simulation Layout Tool
Selected layers are deleted when selected in the Simulation Layout Tool
Bug Fixes
Fixed a bug when using the Time Offset Layer with a SnapTo Layer in the Simulation Layout Tool
Fixed a bug when using the Edit Bone Layer with a SnapTo Layer in the Simulation Layout Tool
Fixed dynamic speedRatioPP in Motion and SyncMotion Behaviors
Fixed Triangle Mesh mode in the Crowd Rigid Body Node
Fixed display of clothes in Simulation Cache Replay
Fixed a crash when autocomputing the Character Skeleton in the Character Maker
Fixed a crash when exporting gcg Geometry File with a joint-scaled bindpose
Fixed vector expression parsing in ChOp nodes
Fixed a layout bug in the Channel Operator Editor
Fixed External Entity Locator undefined position when in collision with the NavMesh
Refactoring
Vector expressions are consistently displayed in the Channel Operator Editor and the Visual Feedback
Updated icon in the Visual Feedback and the Channel Operator Behavior for the Channel Operator Editor
API
Rendering type can be fetched in the glmSimulationCacheTool command
glmSpatialRequest command is deprecated
Supported Rendering Engines
Mtoa 1.4.X
V-Ray For Maya 3.5X & 3.40.XX
V-Ray For 3ds Max 3.60.XX
Renderman Studio 21.3 & 21.4
Mental Ray 3.13.X
Redshift 2.5.30
3Delight Studio Pro 11.0.XX & 12.X
Guerilla Render 1.4.4
Katana 2.X (Arnold and Renderman)
Also supported (but must be manually installed):
- Mtoa 2.0
- Redshift 2.0.91-93