Share

GOLAEM 6.1.2 (2017/09/28)

Improvements

  • Support of subdivision in 3Delight

  • Support of subdivision in Redshift

  • Support of n-edges faces in V-Ray

  • Support of quad faces in Redshift

  • Simulation Cache Library now opens library files in separate tabs

  • Motion Mapping file in the Entity Type Node

  • Meshes rendered with V-Ray RenderID now uses V-Ray ID generator

  • Refresh Geometry button of the Simulation Cache Proxy Node also refreshes the rendering geometry cache

  • New option to replay bone local orientations from the animation posture instead of the skeleton in the Physicalize Behavior

  • New option to freeze cloth simulation in the ApexCloth Behavior

  • New option to drive entities towards targets in the MeshPin Behavior

  • Full component selection within the Population Tool and the Simulation Cache Proxy Node in Maya 2018

  • Use Shift key to add / remove Entities to the current selection in the Simulation Cache Proxy Node in Maya 2018

  • Use 'L' to auto layout selected nodes in the Channel Operator Editor

  • Grouped layers are deleted when the Group is deleted in the Simulation Layout Tool

  • Selected layers are deleted when selected in the Simulation Layout Tool

Bug Fixes

  • Fixed a bug when using the Time Offset Layer with a SnapTo Layer in the Simulation Layout Tool

  • Fixed a bug when using the Edit Bone Layer with a SnapTo Layer in the Simulation Layout Tool

  • Fixed dynamic speedRatioPP in Motion and SyncMotion Behaviors

  • Fixed Triangle Mesh mode in the Crowd Rigid Body Node

  • Fixed display of clothes in Simulation Cache Replay

  • Fixed a crash when autocomputing the Character Skeleton in the Character Maker

  • Fixed a crash when exporting gcg Geometry File with a joint-scaled bindpose

  • Fixed vector expression parsing in ChOp nodes

  • Fixed a layout bug in the Channel Operator Editor

  • Fixed External Entity Locator undefined position when in collision with the NavMesh

Refactoring

  • Vector expressions are consistently displayed in the Channel Operator Editor and the Visual Feedback

  • Updated icon in the Visual Feedback and the Channel Operator Behavior for the Channel Operator Editor

API

  • Rendering type can be fetched in the glmSimulationCacheTool command

  • glmSpatialRequest command is deprecated

Supported Rendering Engines

  • Mtoa 1.4.X

  • V-Ray For Maya 3.5X & 3.40.XX

  • V-Ray For 3ds Max 3.60.XX

  • Renderman Studio 21.3 & 21.4

  • Mental Ray 3.13.X

  • Redshift 2.5.30

  • 3Delight Studio Pro 11.0.XX & 12.X

  • Guerilla Render 1.4.4

  • Katana 2.X (Arnold and Renderman)

Also supported (but must be manually installed):

  • Mtoa 2.0
  • Redshift 2.0.91-93

 

Was this information helpful?