Share

GOLAEM 6.2 (2017/10/27)

Important Notice

From this release, Golaem Navigation relies on Golaem Sensors. Thus, all previous scenes using the Navigation Behavior will produce a slightly different result due to an improved perception system  

New Features

  • New Golaem plugin for Katana which allows to preview and render Golaem Caches within Katana, KtoA and RfK

  • New Geometry Tag mechanism to switch the Geometry Files used in the different steps of the pipeline (simulation cache replay, render and bake)

  • Introduction of the Golaem Attributes as replacement for the PPAttributes

  • New Golaem Attribute Spreadsheet Tool to monitor and edit Golaem Attributes

Improvements

  • Navigation Behavior now uses Golaem Sensors for its perception. Sensors can be configured

  • Support of Geometry Tags in the Geometry Behavior

  • OptionVar glmGeometryTags can be used to define custom Geometry Tag names

  • All selected items are deleted when clicking on a Simulation Layout Tool Layer delete button

  • GLM_CROWDUNIT environment variable can also be used for the 3ds Max plugin

  • Entity Scales are taken into account in the Perception

  • Orient Pelvis On Ground Normal attribute now works in particle mode within the AdaptGround Behavior

Bug Fixes

  • Fixed motion blur computation with Arnold 5

  • Fixed a crash when using the physics Behaviors and some specific collisions

  • Fixed a crash when using Group EntityTypes

  • Fixed a crash when using a Translate and a Rotate Expression in the SetBone Behavior

  • Fixed a crash when displaying the Maya Rigid Bodies in the Character Maker under Linux

  • Fixed Autocompute Skeleton Mapping not mapping some effectors in the Character Maker

  • Fixed glmClearChOpEditor and glmRefreshChOpEditor being called in Maya batch

  • Fixed geometry repartition within the Golaemisator Tool

  • Fixed Golaemisator not opening with Maya 2017 and Linux

  • Fixed Reset Shaders button with Renderman shaders

  • Fixed time offset in the One File Per Entity Alembic Bake Mode

  • Fixed Trajectory Edit and Trajectory Mode order in the Simulation Layout Tool

  • Fixed error message about missing Simulation Cache when using Trajectory Layers

  • Fixed Group Laxness not set correctly when using multiple Navigation Behaviors

  • Fixed the loading of old Character Files (pre-v6) in the Character Maker

  • Fixed V-Ray Subdivision 

Refactoring

  • Reorganized icons in the Simulation Layout Tool

  • Crowd Archiver does not archive Simulation Caches anymore by default

  • SiToA is not supported anymore

API

  • The Character Geometry files are now returned and set per Geometry Tag in the glmCharacterFileTool command

  • Geometry properties now include the Geometry Tag in the glmCharacterMaker command

  • Removed glmGetNavMeshDefaultValue command

  • Removed glmSpatialRequestCmd command

Supported Rendering Engines

  • Mtoa 1.4.X

  • V-Ray For Maya 3.6X, 3.5X & 3.40.XX

  • V-Ray For 3ds Max 3.60.XX

  • Renderman Studio 21.3 & 21.4

  • Mental Ray 3.13.X

  • Redshift 2.5.30

  • 3Delight Studio Pro 11.0.XX & 12.X

  • Guerilla Render 1.4.4

  • Katana 2.5 and 2.6 with KtoA 1.1.5.1 and above, 2.0.4 and above and RfK 21.X 2.0 & 1.4.X

Also supported (but must be manually installed)

  • Mtoa 2.0

  • Redshift 2.0.91-93

 

Was this information helpful?