GOLAEM 6.2 (2017/10/27)
Important Notice
From this release, Golaem Navigation relies on Golaem Sensors. Thus, all previous scenes using the Navigation Behavior will produce a slightly different result due to an improved perception system
New Features
New Golaem plugin for Katana which allows to preview and render Golaem Caches within Katana, KtoA and RfK
New Geometry Tag mechanism to switch the Geometry Files used in the different steps of the pipeline (simulation cache replay, render and bake)
Introduction of the Golaem Attributes as replacement for the PPAttributes
New Golaem Attribute Spreadsheet Tool to monitor and edit Golaem Attributes
Improvements
Navigation Behavior now uses Golaem Sensors for its perception. Sensors can be configured
Support of Geometry Tags in the Geometry Behavior
OptionVar glmGeometryTags can be used to define custom Geometry Tag names
All selected items are deleted when clicking on a Simulation Layout Tool Layer delete button
GLM_CROWDUNIT environment variable can also be used for the 3ds Max plugin
Entity Scales are taken into account in the Perception
Orient Pelvis On Ground Normal attribute now works in particle mode within the AdaptGround Behavior
Bug Fixes
Fixed motion blur computation with Arnold 5
Fixed a crash when using the physics Behaviors and some specific collisions
Fixed a crash when using Group EntityTypes
Fixed a crash when using a Translate and a Rotate Expression in the SetBone Behavior
Fixed a crash when displaying the Maya Rigid Bodies in the Character Maker under Linux
Fixed Autocompute Skeleton Mapping not mapping some effectors in the Character Maker
Fixed glmClearChOpEditor and glmRefreshChOpEditor being called in Maya batch
Fixed geometry repartition within the Golaemisator Tool
Fixed Golaemisator not opening with Maya 2017 and Linux
Fixed Reset Shaders button with Renderman shaders
Fixed time offset in the One File Per Entity Alembic Bake Mode
Fixed Trajectory Edit and Trajectory Mode order in the Simulation Layout Tool
Fixed error message about missing Simulation Cache when using Trajectory Layers
Fixed Group Laxness not set correctly when using multiple Navigation Behaviors
Fixed the loading of old Character Files (pre-v6) in the Character Maker
Fixed V-Ray Subdivision
Refactoring
Reorganized icons in the Simulation Layout Tool
Crowd Archiver does not archive Simulation Caches anymore by default
SiToA is not supported anymore
API
The Character Geometry files are now returned and set per Geometry Tag in the glmCharacterFileTool command
Geometry properties now include the Geometry Tag in the glmCharacterMaker command
Removed glmGetNavMeshDefaultValue command
Removed glmSpatialRequestCmd command
Supported Rendering Engines
Mtoa 1.4.X
V-Ray For Maya 3.6X, 3.5X & 3.40.XX
V-Ray For 3ds Max 3.60.XX
Renderman Studio 21.3 & 21.4
Mental Ray 3.13.X
Redshift 2.5.30
3Delight Studio Pro 11.0.XX & 12.X
Guerilla Render 1.4.4
Katana 2.5 and 2.6 with KtoA 1.1.5.1 and above, 2.0.4 and above and RfK 21.X 2.0 & 1.4.X
Also supported (but must be manually installed)
Mtoa 2.0
Redshift 2.0.91-93