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GOLAEM 6.2.1 (2017/11/24)

Improvements

  • New global Shader Override attribute in the Maya Crowd Render Proxy

  • New Additional Excluded Entities attribute in the Maya Crowd Render Proxy

  • New global Shader Override attribute in the Katana plugin

  • New Additional Excluded Entities attribute in the Katana plugin

  • Support of shading assignment in the Katana plugin when using Renderman For Katana (from RfK 21.6)

  • The Population Tool can populate in 3D (full orientation) in Component Mode

  • The Simulation Cache Proxy transform is exported in the Katana NodeGraphXML file

  • Character Shader Attributes can now be fed with predefined Channel values

  • Character Shader Attributes can now be connected to the Character Node (and are assigned to all meshes)

  • Improved stopping animation in the Locomotion Behavior

Bug Fixes

  • Fixed wrong aiming in the AimAt Behavior

  • Fixed mirror not working properly in the SyncMotion Behavior

  • Fixed the Locomotion Behavior when used with an AdaptPosition Behavior

  • Fixed position noise computation in the Population Tool

  • Fixed Character conversion when using Geometry Tags in the Golaemizator

Refactoring

  • Full support of MtoA2 / Arnold5 using MtoA translators

  • Default Linux temp variable is now TMPDIR instead of TMP

  • KB Attribute renamed Golaem Attribute in the EntityType Node

  • Alembic Point Cache bake export is not supported when using FBX Character Geometry File

  • Character Shader Attribute of type "file" is replaced with "string"

Supported Rendering Engines

  • Mtoa 1.4.X

  • V-Ray For Maya 3.6X, 3.5X & 3.40.XX

  • V-Ray For 3ds Max 3.60.XX

  • Renderman Studio 21.3 & 21.4

  • Mental Ray 3.13.X

  • Redshift 2.5.30

  • 3Delight Studio Pro 11.0.XX & 12.X

  • Guerilla Render 1.4.4

  • Katana 2.5 and 2.6 from KtoA 1.1.5.1, 2.0.4 and RfK 21.6

Also supported (but must be manually installed)

  • Mtoa 2.0

  • Redshift 2.0.91-93

 

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