GOLAEM 6.2.1 (2017/11/24)
Improvements
New global Shader Override attribute in the Maya Crowd Render Proxy
New Additional Excluded Entities attribute in the Maya Crowd Render Proxy
New global Shader Override attribute in the Katana plugin
New Additional Excluded Entities attribute in the Katana plugin
Support of shading assignment in the Katana plugin when using Renderman For Katana (from RfK 21.6)
The Population Tool can populate in 3D (full orientation) in Component Mode
The Simulation Cache Proxy transform is exported in the Katana NodeGraphXML file
Character Shader Attributes can now be fed with predefined Channel values
Character Shader Attributes can now be connected to the Character Node (and are assigned to all meshes)
Improved stopping animation in the Locomotion Behavior
Bug Fixes
Fixed wrong aiming in the AimAt Behavior
Fixed mirror not working properly in the SyncMotion Behavior
Fixed the Locomotion Behavior when used with an AdaptPosition Behavior
Fixed position noise computation in the Population Tool
Fixed Character conversion when using Geometry Tags in the Golaemizator
Refactoring
Full support of MtoA2 / Arnold5 using MtoA translators
Default Linux temp variable is now TMPDIR instead of TMP
KB Attribute renamed Golaem Attribute in the EntityType Node
Alembic Point Cache bake export is not supported when using FBX Character Geometry File
Character Shader Attribute of type "file" is replaced with "string"
Supported Rendering Engines
Mtoa 1.4.X
V-Ray For Maya 3.6X, 3.5X & 3.40.XX
V-Ray For 3ds Max 3.60.XX
Renderman Studio 21.3 & 21.4
Mental Ray 3.13.X
Redshift 2.5.30
3Delight Studio Pro 11.0.XX & 12.X
Guerilla Render 1.4.4
Katana 2.5 and 2.6 from KtoA 1.1.5.1, 2.0.4 and RfK 21.6
Also supported (but must be manually installed)
Mtoa 2.0
Redshift 2.0.91-93