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GOLAEM 6.2.3 (2018/2/5)

Improvements

  • Support of Arnold 5 Render Stats

  • Golaem particles are now hidden at render time

  • Currently displayed Character File now appears in the Character Maker Locator Attributes

  • Support of floating point frames in Arnold, V-Ray For Maya, V-Ray For Max, Redshift, Mental Ray and 3Delight

  • Added an advanced export option for Character Geometry File (.gcg) in the Character Maker

  • Support of string Shader Attributes in the Renderman plugin

  • Support of HumanIk Joints in the Character Maker

  • Population Tool can now populate using ground normals

  • Improved Population Tool Paint display and viewport switching

  • Improved Path Follower performances

  • Behavior Triggers are renamed when a Behavior is renamed

  • New Frame Override attribute in the Golaem For Max plugin

  • Added Notes in the Channel Operator Editor

  • Added a landing speed attribute in the PerchOn Behavior

  • Node positions is conserved in the Channel Operator Editor

  • New attributes to orient the Entity in the AdaptGround Behavior

  • New attribute to compensate Pelvis Orientation in the AdaptGround Behavior 

Bug Fixes

  • Fixed Trajectory Edit Layer reloading in Maya

  • Fixed Trajectory Layer when Maya start frame is not 0

  • Fixed sequencing of Flock Behaviors

  • Fixed transformGeometry Nodes not taken into account in the Character Geometry File (.gcg) export

  • Fixed Stopping Duration not taking into account Body Mask in the Physicalize Behavior

  • Fixed a performance issue in the Golaem Character File (.gcg) importer

  • Fixed a crash when initializing Sensors with more than four Navigation Behaviors

  • Fixed a crash when using a Navigation Behavior without a Perception Locator

  • Fixed a crash when using Golaem Attributes directly in an Expression

  • Fixed a crash when using the Master-Slave Behavior

  • Fixed a crash when using the Kill Behavior and the Visual Feedback

  • Fixed a crash when using the Kill Behavior and an Expression

  • Fixed a crash when rendering more than 10 Character Files

  • Fixed a crash when rewinding a simulation that uses the Automatic Apex Creation feature of the ApexCloth Behavior

  • Fixed a crash when having Layout Operations applied on Characters with Cloth in the Layout Tool

  • Fixed rigid meshes scaling in the Character Geometry File

  • Fixed reflections issues when using displacement in Redshift

  • Fixed Maya double attributes not visible in the Custom Operations of the Swiss Knife Tool

  • Fixed Animation Transition not created when connected through an Anchor Node

  • Fixed display of killed Entities in the Golaem For Max plugin

  • Fixed a display issue of the NavAndLoco Behavior in the Crowd Visual Feedback

  • Fixed sampling when skeleton root height was far different from 1 in the NavAndLoco Behavior

  • Fixed connection wrongly refreshed when slots were left empty in the Channel Operator Editor

  • Fixed auto-layout not correctly resizing the scene for some nodes in the Channel Operator Editor

  • Fixed ground adaptation on Physics Ground

  • Fixed error message about glmRefreshChOpEditor not loaded

Refactoring

  • Motion Orientation Offset has now only the heading orientation in the Character Maker and in the Motion Clip

  • Motion Orientation Ofsset attitude and bank parameters are replaced by a checkbox option in the Character Maker and in the Motion Clip

  • Added an option to display the trajectories in the Visual Feedback of the NavAndLoco Behavior

  • Improved error message when the bone count is different between the Character File and the Character Geometry File

  • Improved error message when the bones in the .apx file do not correspond to the bones in the Character File

  • Improved warning message when Expression is not valid (displays once only)

  • Improved attribute display in the Channel Operator Editor for the Multiplexer Node

API

  • glmCreateEntityGeometry now takes into account Geometry Behavior and Tag in NAMES_AND_SHADERS mode  in glm_crowd_io.h

  • glmDestroyEntityGeometryMesh now takes an uint8_t crowdField index instead of GlmEntityBoundingBox as last parameter (use bbox->_crowdFieldIndex instead)

  • glmDestroyEntityGeometryMesh is now safe when using instancing in glm_crowd_io.h

  • glmDestroyEntityGeometry is now safe when using instancing in glm_crowd_io.h

  • New -bindPoseType flag in the glmExportCharacterGeometry command

Supported Rendering Engines

  • Mtoa 1.4.X

  • V-Ray For Maya 3.6X, 3.5X & 3.40.XX

  • V-Ray For 3ds Max 3.60.XX

  • Renderman Studio 21.3 & 21.4

  • Mental Ray 3.13.X

  • Redshift 2.5.34

  • 3Delight Studio Pro 11.0.XX & 12.X

  • Guerilla Render 1.4.4

  • Katana 2.5 and 2.6 from KtoA 1.1.5.1, 2.0.4 and RfK 21.6

Also supported (but must be manually installed)

  • Mtoa 2.0 & 2.1

  • Redshift 2.0.91-93

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