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Golaem 6.2.4 (2018/03/06)

New Features

  • Support of referencing in Golaem (beta)

  • Create Reference / Update Reference menus

Improvements

  • GLMCROWD_LAYOUTSAVE_ENABLE environment variable can be set to 0 to disable Layout File automatic saves

  • Support of crypto_asset tag in the Arnold plugin

  • Support of string Shader Attributes in the Arnold plugin

  • Support of zoom and drag in the Locomotion Database Visual Feedback

  • Support of Shading Namespace in Simulation, Cache Replay and rendering

  • Physics properties can be loaded from another Character File in the Character Maker

  • New NavMesh generation mode

  • New Update Mode in the Terrain Locator

  • New low pass filter in the AdaptOrientation Behavior

  • New "Wind Velocity Noise" Attribute in the ApexCloth Behavior

  • New "Save Initial State On Stop" Attribute in the Attribute Behavior

  • New "Orient On Ground Normals" Attribute in the Population Tool

  • Perception Sensors now work in full 3D

  • Raycast meshes can be displayed in the Visual Feedback

  • New precise IK Plane blend hidden option in the EntityType Node

  • Improved export of animation when using the Conversion Factor attributes

  • Improved performances in the Terrain adaptation (raycast)

  • Support of transformGeometry nodes in the Character Geometry Export

Bug Fixes

  • Fixed support of Material ID and VRay Skin Mtl

  • Fixed cloth rendering when the Layout Tool was used

  • Fixed cloth cache export when other meshes have multi materials. Simulation Caches need to be reexported

  • Fixed shared Shader Attributes import in the Character Maker

  • Fixed Flee Mode in the Steer Behavior

  • Fixed a crash when using the Polygon Zone Trigger and Group Entity Types

  • Fixed a crash when the Cache File Directory was empty in the Crowd Render Proxy

  • Fixed Polygon Population Tool display

  • Fixed headAttBank Channel to take the Up vector into account

  • Fixed IK Planes display when in Motion Mode in the Character Maker

  • Fixed automatic mapping not detecting arms and legs in the Character Maker

  • Fixed Visual Feedback opening with the Channel Operator Editor

  • Fixed alias names display in the Channel Operator Editor

Refactoring

  • Target distance has been replaced by Influence Radius in the Steer Behavior

  • Different color is used for additive blended motions in the Visual Feedback

  • Motion Clips now display the real part of animation in the final posture in the Visual Feedback

  • Refactored UI of the advanced export option for Character Geometry File (.gcg) in the Character Maker

  • Simulation Exporter shelf icon exports cache on double clicks

Supported Rendering Engines

  • Mtoa 1.4.X

  • V-Ray For Maya 3.6X, 3.5X & 3.40.XX

  • V-Ray For 3ds Max 3.60.XX

  • Renderman Studio 21.3 & 21.4

  • Mental Ray 3.13.X

  • Redshift 2.5.34

  • 3Delight Studio Pro 11.0.XX & 12.X

  • Guerilla Render 1.4.4

  • Katana 2.5 and 2.6 from KtoA 1.1.5.1, 2.0.4 and RfK 21.6

Also supported (but must be manually installed)

  • Mtoa 2.0 & 2.1

  • Redshift 2.0.91-93

 

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