Golaem 6.3.2 (2018/07/16)
New Features
- Support of XGen groom on static meshes with Arnold
- Support of XGen groom on static meshes with V-Ray
- New Populate On Curve mode in the Population Tool
- New Follow Curve mode in the GoTo Behavior
Improvements
Golaem up axis is now dynamic for Group Entities as well
Support of NavMesh switch in the SetTerrain Behavior
Added footprints display in The Motion Clip Preview Tool
The Motion Clip node and the Motion Clip Preview Tool display the same values as the Character Maker
MEL Expression now supports Golaem Attribute inner expression (##expression##)
New path following attributes in the GoTo Behavior
Improved performances of the Navigation Behavior
Bug Fixes
Fixed path planning in the GoTo Behavior
Fixed path following in large environments in the GoTo Behavior
Fixed stopping interpolation in the Physicalize Behavior
Fixed a crash when selecting cached Entities in Maya 2018 VP2.0
Fixed a crash when rendering killed / emitted Entities
Fixed a crash when perceiving killed entities in the Visual Feedback
Fixed ground display in the Visual Feedback
Fixed Perception not working correctly with the Kill and Emit Behaviors
Fixed Perception and Sensor Locators VP2 display
Refactoring
- Channel distanceToGoToTarget reports a real distance to target
- Automatic export of a Simulation Cache Library File when a simulation is exported
- Motion Clip Edit Parameters are linked to the original parameters by default
Supported Rendering Engines
- Mtoa 3.0, 2.X
- V-Ray For Maya 3.6X
- V-Ray For 3ds Max 3.60.XX
- Renderman Studio 21.3 & 21.4
- Mental Ray 3.13.X
- Redshift 2.5.64-71
- 3Delight Studio Pro 11.0.XX & 12.X
- Guerilla Render 1.4.4
- Katana 2.5 and 2.6 from KtoA 1.1.5.1, 2.0.4 and RfK 21.6
Also supported (but must be manually installed):
- Mtoa 1.4.X
- Redshift 2.0.91-93